Quick Navigation

VISUAL DESIGN#1

The art of combining elements like color, typography, and layout to create engaging graphics that communicate effectively.

ILLUSTRATION#2

The creation of visual images that accompany text or stand alone, often used to enhance storytelling in board games.

BRANDING#3

The process of creating a unique identity for a product, including logos, colors, and messaging that resonate with target audiences.

PORTFOLIO DEVELOPMENT#4

The compilation of a designer's best work to showcase skills and attract potential employers or clients.

GAME COMPONENTS#5

Physical elements of a board game, such as cards, tokens, and boards, that contribute to gameplay.

COLOR THEORY#6

The study of how colors interact and the emotional responses they evoke, crucial for effective visual design.

TYPOGRAPHY#7

The art of arranging type to make written language legible, readable, and visually appealing.

COMPOSITION#8

The arrangement of visual elements within a design, influencing how the viewer perceives the message.

VISUAL HIERARCHY#9

The arrangement of elements to show their importance, guiding the viewer's eye through the design.

PROTOTYPING#10

Creating a preliminary model of a game component to test its design and functionality before final production.

USER TESTING#11

Gathering feedback from players to evaluate the usability and enjoyment of game components.

ITERATIVE DESIGN#12

A process of continuous refinement based on feedback, allowing for improvements in game design.

BRAND STYLE GUIDE#13

A document detailing the visual and messaging standards for a brand, ensuring consistency across materials.

PROMOTIONAL MATERIALS#14

Marketing assets such as posters, flyers, and social media graphics designed to attract attention to a game.

ELEVATOR PITCH#15

A brief, persuasive speech that summarizes a project, designed to capture interest quickly.

NETWORKING#16

Building professional relationships within the industry to share knowledge and opportunities.

FUNCTIONALITY#18

The practical aspect of design that ensures game components work as intended during gameplay.

MARKET APPEAL#19

The attractiveness of a product to potential customers, influenced by design and branding.

DESIGN NARRATIVE#20

The story conveyed through visual elements that enhances the player's connection to the game.

FINAL PROJECT#21

The culminating assignment where students create a complete visual identity for a board game.

PEER REVIEW#22

A process where students evaluate each other's work, providing constructive feedback for improvement.

REFLECTIVE JOURNAL#23

A personal log where students document their learning experiences and insights throughout the course.

INDUSTRY STANDARDS#24

Established norms and practices in the board game design field that guide professional work.

GAME MECHANICS#25

The rules and systems that govern how a game operates, influencing design decisions.

VISUAL NARRATIVE#26

The use of visual elements to tell a story or convey a message within the context of a game.