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VISUAL DESIGN#1
The art of combining elements like color, typography, and layout to create engaging graphics that communicate effectively.
ILLUSTRATION#2
The creation of visual images that accompany text or stand alone, often used to enhance storytelling in board games.
BRANDING#3
The process of creating a unique identity for a product, including logos, colors, and messaging that resonate with target audiences.
PORTFOLIO DEVELOPMENT#4
The compilation of a designer's best work to showcase skills and attract potential employers or clients.
GAME COMPONENTS#5
Physical elements of a board game, such as cards, tokens, and boards, that contribute to gameplay.
COLOR THEORY#6
The study of how colors interact and the emotional responses they evoke, crucial for effective visual design.
TYPOGRAPHY#7
The art of arranging type to make written language legible, readable, and visually appealing.
COMPOSITION#8
The arrangement of visual elements within a design, influencing how the viewer perceives the message.
VISUAL HIERARCHY#9
The arrangement of elements to show their importance, guiding the viewer's eye through the design.
PROTOTYPING#10
Creating a preliminary model of a game component to test its design and functionality before final production.
USER TESTING#11
Gathering feedback from players to evaluate the usability and enjoyment of game components.
ITERATIVE DESIGN#12
A process of continuous refinement based on feedback, allowing for improvements in game design.
BRAND STYLE GUIDE#13
A document detailing the visual and messaging standards for a brand, ensuring consistency across materials.
PROMOTIONAL MATERIALS#14
Marketing assets such as posters, flyers, and social media graphics designed to attract attention to a game.
ELEVATOR PITCH#15
A brief, persuasive speech that summarizes a project, designed to capture interest quickly.
NETWORKING#16
Building professional relationships within the industry to share knowledge and opportunities.
EMERGING TRENDS#17
New developments or directions in the board game industry that impact design and marketing.
FUNCTIONALITY#18
The practical aspect of design that ensures game components work as intended during gameplay.
MARKET APPEAL#19
The attractiveness of a product to potential customers, influenced by design and branding.
DESIGN NARRATIVE#20
The story conveyed through visual elements that enhances the player's connection to the game.
FINAL PROJECT#21
The culminating assignment where students create a complete visual identity for a board game.
PEER REVIEW#22
A process where students evaluate each other's work, providing constructive feedback for improvement.
REFLECTIVE JOURNAL#23
A personal log where students document their learning experiences and insights throughout the course.
INDUSTRY STANDARDS#24
Established norms and practices in the board game design field that guide professional work.
GAME MECHANICS#25
The rules and systems that govern how a game operates, influencing design decisions.
VISUAL NARRATIVE#26
The use of visual elements to tell a story or convey a message within the context of a game.