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USABILITY STUDY#1
A systematic evaluation of a software application to assess its user-friendliness and effectiveness.
DATA ANALYSIS#2
The process of inspecting, cleansing, and modeling data to discover useful information and support decision-making.
UX RESEARCH#3
A field of study focused on understanding user behaviors, needs, and motivations to enhance product design.
STAKEHOLDER ENGAGEMENT#4
The process of involving all parties interested in or affected by a project to ensure their needs are met.
QUALITATIVE DATA#5
Non-numeric information gathered through interviews, observations, or open-ended surveys to understand user experiences.
QUANTITATIVE DATA#6
Numeric data collected through surveys or experiments, used to quantify behaviors and patterns.
A/B TESTING#7
A method comparing two versions of a webpage or app to determine which performs better.
REMOTE USABILITY TESTING#8
Conducting usability tests with participants in different locations, often using screen sharing and video conferencing.
EYE-TRACKING ANALYSIS#9
A technique that measures where and how long a user looks at different areas of a screen.
USER PERSONAS#10
Fictional characters created based on user research to represent different user types and their needs.
RESEARCH GOAL DEFINITION#11
The process of clearly stating what a usability study aims to achieve.
PARTICIPANT RECRUITMENT#12
The process of selecting individuals to take part in usability testing.
USABILITY PATTERNS#13
Common behaviors observed in users during usability testing that indicate how they interact with a product.
ETHICAL GUIDELINES#14
Standards that govern the conduct of research to ensure respect and protection for participants.
INFORMED CONSENT#15
A process ensuring that participants understand the nature of the research and agree to take part.
DATA VISUALIZATION#16
The graphical representation of information and data to make complex data more accessible.
COMPREHENSIVE REPORT#17
A detailed document summarizing the findings, insights, and recommendations from a usability study.
PRESENTATION TECHNIQUES#18
Methods used to effectively communicate findings and engage an audience during presentations.
FEEDBACK MECHANISMS#19
Systems put in place to gather user feedback during and after usability studies.
DESIGN RECOMMENDATIONS#20
Suggestions for improving a product's design based on insights gathered from usability studies.
INTERPRETING DATA#21
The process of making sense of collected data to extract meaningful insights.
USABILITY TESTING METHODOLOGIES#22
Various approaches used to evaluate a product's usability, including moderated and unmoderated tests.
COMPELLING FINDINGS#23
Results from research that are presented in a persuasive manner to influence stakeholders.
SOFTWARE APPLICATION#24
A program designed to perform specific tasks for users, often evaluated in usability studies.
RESEARCH PLANNING#25
The process of outlining the steps and methodologies for conducting a usability study.
FINAL REPORT#26
A comprehensive document that summarizes the usability study's purpose, methods, findings, and recommendations.