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VIRTUAL REALITY#1
A simulated environment created through computer technology, allowing users to interact as if they are in a real-world setting.
REAL-TIME ANIMATION#2
Animation that is generated instantly in response to user actions, ensuring a dynamic and interactive experience.
MOTION CAPTURE#3
A technique used to record the movement of objects or people, translating it into digital animation for characters.
INTERACTIVE DESIGN#4
The process of creating engaging experiences that respond to user inputs, enhancing immersion in digital environments.
CHARACTER BEHAVIORS#5
Predefined actions or responses of a character based on user interactions, contributing to the interactive experience.
RIGGING#6
The process of creating a skeletal structure for a 3D model, allowing for realistic movement and animation.
TEXTURING#7
The application of surface details to 3D models, enhancing their appearance and realism in virtual environments.
USER EXPERIENCE (UX)#8
The overall experience a user has while interacting with a product, focusing on usability and satisfaction.
CHARACTER ANIMATION#9
The process of bringing characters to life through movement, using techniques like keyframing and motion capture.
REAL-TIME RENDERING#10
The process of generating images from 3D models quickly enough for interactive applications, like VR.
3D MODELING#11
The creation of three-dimensional objects using specialized software, forming the basis for characters in VR.
INTERACTIVE STORYTELLING#12
A narrative technique that allows users to influence the story's direction through their actions.
PERFORMANCE OPTIMIZATION#13
Techniques used to improve the efficiency and responsiveness of 3D models in VR, reducing lag.
USER INPUT#14
Any action taken by the user, such as clicks or gestures, that influences the behavior of characters in VR.
ANIMATION BLENDING#15
A technique used to transition between different animations smoothly, enhancing realism in character movement.
DEMO REEL#16
A short video showcasing a creator's best work, often used to demonstrate skills to potential employers.
CROSS-DISCIPLINARY TEAMS#17
Groups consisting of members from different fields, collaborating on projects to enhance creativity and innovation.
AESTHETIC CONSIDERATIONS#18
Factors related to the visual appeal and design of characters, crucial for immersion in VR.
BACKSTORY DEVELOPMENT#19
Creating a character's background and motivations, adding depth to their role in interactive narratives.
SCENARIO TESTING#20
The process of evaluating how characters perform in various virtual environments, ensuring reliability.
FEEDBACK INTEGRATION#21
Incorporating user feedback into the design process to enhance character interactions and improve the experience.
PORTFOLIO DEVELOPMENT#22
The process of compiling and presenting work samples to showcase skills and attract potential employers.
TOPOLOGY#23
The arrangement of vertices, edges, and faces in a 3D model, impacting its animation and performance.
SCRIPTING#24
Writing code to define the behaviors and interactions of characters in a virtual environment.
ANIMATION KEYFRAMES#25
Specific frames in an animation sequence that define important positions of a character, guiding motion.