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VIRTUAL REALITY#1

A simulated environment created through computer technology, allowing users to interact as if they are in a real-world setting.

REAL-TIME ANIMATION#2

Animation that is generated instantly in response to user actions, ensuring a dynamic and interactive experience.

MOTION CAPTURE#3

A technique used to record the movement of objects or people, translating it into digital animation for characters.

INTERACTIVE DESIGN#4

The process of creating engaging experiences that respond to user inputs, enhancing immersion in digital environments.

CHARACTER BEHAVIORS#5

Predefined actions or responses of a character based on user interactions, contributing to the interactive experience.

RIGGING#6

The process of creating a skeletal structure for a 3D model, allowing for realistic movement and animation.

TEXTURING#7

The application of surface details to 3D models, enhancing their appearance and realism in virtual environments.

USER EXPERIENCE (UX)#8

The overall experience a user has while interacting with a product, focusing on usability and satisfaction.

CHARACTER ANIMATION#9

The process of bringing characters to life through movement, using techniques like keyframing and motion capture.

REAL-TIME RENDERING#10

The process of generating images from 3D models quickly enough for interactive applications, like VR.

3D MODELING#11

The creation of three-dimensional objects using specialized software, forming the basis for characters in VR.

INTERACTIVE STORYTELLING#12

A narrative technique that allows users to influence the story's direction through their actions.

PERFORMANCE OPTIMIZATION#13

Techniques used to improve the efficiency and responsiveness of 3D models in VR, reducing lag.

USER INPUT#14

Any action taken by the user, such as clicks or gestures, that influences the behavior of characters in VR.

ANIMATION BLENDING#15

A technique used to transition between different animations smoothly, enhancing realism in character movement.

DEMO REEL#16

A short video showcasing a creator's best work, often used to demonstrate skills to potential employers.

CROSS-DISCIPLINARY TEAMS#17

Groups consisting of members from different fields, collaborating on projects to enhance creativity and innovation.

AESTHETIC CONSIDERATIONS#18

Factors related to the visual appeal and design of characters, crucial for immersion in VR.

BACKSTORY DEVELOPMENT#19

Creating a character's background and motivations, adding depth to their role in interactive narratives.

SCENARIO TESTING#20

The process of evaluating how characters perform in various virtual environments, ensuring reliability.

FEEDBACK INTEGRATION#21

Incorporating user feedback into the design process to enhance character interactions and improve the experience.

PORTFOLIO DEVELOPMENT#22

The process of compiling and presenting work samples to showcase skills and attract potential employers.

TOPOLOGY#23

The arrangement of vertices, edges, and faces in a 3D model, impacting its animation and performance.

SCRIPTING#24

Writing code to define the behaviors and interactions of characters in a virtual environment.

ANIMATION KEYFRAMES#25

Specific frames in an animation sequence that define important positions of a character, guiding motion.