The Art of Game Design: A Book of Lenses
by Jesse SchellA foundational text that explores game design principles, enhancing your understanding of character interactions in VR.
Designing Virtual Worlds
by Richard A. BartleThis book delves into the intricacies of virtual environments, essential for creating immersive character experiences.
The Animator's Survival Kit
by Richard WilliamsA must-read for animators, this guide provides essential techniques for creating fluid and engaging character animations.
Game Feel: A Game Designer's Guide to Virtual Sensation
by Steve SwinkExplores the concept of 'game feel', crucial for developing intuitive character behaviors in interactive design.
Character Animation in 3D: A Complete Guide
by Timothy AlbeeOffers a comprehensive overview of 3D character animation, focusing on techniques that enhance realism in VR.
The VR Book: Human-Centered Design for Virtual Reality
by Jason JeraldFocuses on user-centered design principles, vital for creating engaging and interactive VR character experiences.
Motion Capture in Performance: A Guide for Artists
by Megan D. K. McGeeExplains the application of motion capture in performance, essential for integrating realistic movements in VR.
Interactive Storytelling for Video Games
by Katherine IsbisterDiscusses storytelling techniques that enhance character interactions, crucial for immersive VR experiences.