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SERIOUS GAMES#1

Games designed for a primary purpose other than entertainment, often focusing on social issues or education.

BEHAVIOR CHANGE#2

The process of altering human behavior, often a goal of serious games to promote positive actions.

PROTOTYPING#3

Creating an early model of a game to test concepts and mechanics before final development.

USER FEEDBACK#4

Input from players that informs game design, ensuring the final product meets audience needs.

PLAYER PSYCHOLOGY#5

The study of how players think and behave in games, crucial for designing engaging experiences.

GAME MECHANICS#6

Rules and systems that govern gameplay, essential for driving player engagement and behavior change.

EVALUATION METRICS#7

Standards used to assess the effectiveness of a serious game in achieving its goals.

CASE STUDY#8

An in-depth analysis of a successful serious game, providing insights into effective design practices.

LOW-FIDELITY PROTOTYPE#9

A simple, often paper-based version of a game used to test concepts quickly and cheaply.

PLAYTESTING#10

The process of having real users play a game to identify issues and gather feedback.

KEY PERFORMANCE INDICATORS (KPIs)#11

Quantifiable measures used to evaluate the success of a game in achieving its objectives.

ITERATIVE DESIGN#12

A cyclical design process that incorporates feedback to refine and improve a game.

NARRATIVE INTEGRATION#13

The alignment of story elements with gameplay mechanics to enhance player engagement.

TARGET DEMOGRAPHICS#14

Specific groups of players identified as the intended audience for a game.

DESIGN DOCUMENTATION#15

Comprehensive records detailing the design process, including mechanics, goals, and feedback.

SOCIAL IMPACT#16

The effect a game has on society, particularly in raising awareness or prompting action on social issues.

ADVOCACY THROUGH GAMING#17

Using games as tools to promote social causes and influence public opinion.

PROTOTYPE FEEDBACK#18

Insights gathered from users during playtesting that inform design adjustments.

MECHANICS FOR ENGAGEMENT#19

Specific game features designed to capture and maintain player interest and interaction.

DATA ANALYSIS#20

The process of examining user data to derive insights about game performance and player behavior.

MARKETING STRATEGY#21

A plan to promote a game, highlighting its social impact and unique features.

FINAL PRESENTATION#22

A comprehensive display of the game prototype, showcasing design choices and social relevance.

FEEDBACK COLLECTION STRATEGIES#23

Methods for gathering user opinions and suggestions during the design process.

DESIGN REFINEMENT#24

The process of making improvements to a game based on user feedback and testing results.

BEHAVIORAL GOALS#25

Specific outcomes a game aims to achieve in influencing player actions.