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VIRTUAL REALITY (VR)#1

An immersive technology that simulates a realistic environment, allowing users to interact within a 3D space.

USER EXPERIENCE (UX)#2

The overall experience a user has while interacting with a VR application, focusing on usability and satisfaction.

PHYSICS ENGINE#3

Software that simulates physical interactions and behaviors in VR, ensuring realistic movements and reactions.

INTERACTIVE SIMULATION#4

A VR experience where users can engage with and manipulate the environment, enhancing learning outcomes.

IMMERSIVE LEARNING#5

An educational approach that uses VR to create engaging, realistic scenarios for effective skill acquisition.

3D ASSETS#6

Digital objects created in three dimensions used to populate VR environments, enhancing realism.

OPTIMIZATION#7

The process of improving VR applications to ensure smooth performance across different hardware.

USER TESTING#8

Evaluating a VR simulation with real users to gather feedback on usability and experience.

PROTOTYPE#9

An early model of a VR application used to test concepts and gather feedback before final development.

INDUSTRY-SPECIFIC APPLICATIONS#10

Tailored VR training solutions designed to meet the unique needs of specific sectors, like healthcare.

ENGAGEMENT#11

The level of interest and involvement a user has while interacting with a VR simulation.

CASE STUDY#12

An in-depth analysis of VR applications in real-world scenarios, providing insights for development.

FEEDBACK LOOP#13

A system where user input is continuously collected and analyzed to improve VR experiences.

STRESS TESTING#14

Rigorous testing of a VR application to assess its performance under extreme conditions.

MARKETING STRATEGY#15

A plan to promote a VR training simulation, highlighting its benefits and unique features.

DESIGN PRINCIPLES#16

Fundamental guidelines that shape the development of effective and engaging VR experiences.

ITERATIVE DESIGN#17

A cyclical approach to design where prototypes are continually refined based on user feedback.

REGULATORY CONSIDERATIONS#18

Legal and compliance factors that must be addressed when developing VR training for specific industries.

DEVELOPMENT TOOLS#19

Software and platforms used to create VR applications, such as Unity or Unreal Engine.

APPLICATION PERFORMANCE METRICS#20

Measurements used to evaluate the efficiency and responsiveness of a VR application.

TRAINING MODULE#21

A structured segment of a VR training program focused on specific skills or knowledge areas.

USER PERSONAS#22

Fictional characters representing target users, helping to guide design decisions in VR development.

DESIGN FRAMEWORK#23

A structured approach to design that outlines key objectives and user needs for a VR project.

FINAL PRESENTATION#24

The culmination of a VR project where developers showcase their work to stakeholders.

REALISM#25

The degree to which a VR simulation accurately represents real-world scenarios and interactions.