Virtual Reality: Principles and Practice
by John VinceA foundational text that covers essential VR concepts, making it crucial for understanding the principles behind realistic simulations.
The VR Book: Human-Centered Design for Virtual Reality
by Jason JeraldThis book emphasizes user experience in VR, guiding you to design engaging and effective training simulations.
Designing Virtual Worlds
by Brenda LaurelExplores the design aspects of virtual environments, providing insights that are vital for creating immersive training scenarios.
Learning in Virtual Worlds: A Handbook for Educators
by Graham McGowanOffers practical strategies for using VR in education, aligning well with training applications in various industries.
The Infinite Retina: A Guide to Virtual Reality and Augmented Reality
by David A. SmithDiscusses the impact of VR and AR technologies, essential for understanding the broader context of your training simulations.
Real Virtuality: A Guide to the Future of Virtual Reality
by Mark PesceExplores future trends in VR, helping you anticipate and adapt to evolving training needs.
The Art of Game Design: A Book of Lenses
by Jesse SchellProvides a comprehensive look at game design principles, applicable to creating engaging VR training experiences.
Immersive Learning: A Practical Guide to VR in Education
by Michael A. H. D. SmithFocuses on immersive learning techniques, crucial for enhancing the effectiveness of your VR training modules.