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DESIGN THINKING#1
A user-centered approach to problem-solving that emphasizes empathy, ideation, and iterative prototyping.
PROTOTYPING#2
The process of creating a preliminary model of a product to test concepts and functionality before final production.
USER TESTING#3
A method of evaluating a product by testing it with real users to gather feedback and improve design.
STEM EDUCATION#4
An educational approach that integrates Science, Technology, Engineering, and Mathematics to foster critical thinking and problem-solving.
EDUCATIONAL METHODOLOGIES#5
Theories and practices that guide the design and implementation of effective teaching and learning strategies.
MARKETING STRATEGY#6
A comprehensive plan to promote and sell a product, focusing on target audiences and effective communication.
LEGO EDUCATIONAL KITS#7
Hands-on learning tools designed using LEGO components to teach various educational concepts.
ITERATIVE DESIGN#8
A cyclical process of prototyping, testing, and refining a product based on user feedback.
USER PERSONAS#9
Fictional characters created to represent different user types, helping to guide design decisions.
FUNCTIONALITY#10
The ability of a product to perform its intended functions effectively and efficiently.
FEEDBACK LOOP#11
A continuous process of collecting user feedback to inform and improve product design.
EDUCATIONAL TOOLS#12
Resources or materials used to facilitate learning and enhance educational experiences.
ENGAGING DESIGN#13
Design elements that capture attention and maintain interest, making learning enjoyable.
AGE-APPROPRIATE CONTENT#14
Material that is suitable for the cognitive and developmental level of a specific age group.
COLLABORATION#15
Working together with others to achieve a common goal, essential in product development.
MARKET-READY PRODUCT#16
A final product that has been tested, refined, and is ready for launch in the market.
EDUCATIONAL INSTITUTIONS#17
Organizations that provide education, such as schools, colleges, and universities.
CRITICAL THINKING#18
The ability to analyze information and make reasoned judgments, essential for problem-solving.
PRODUCT DEVELOPMENT#19
The entire process of bringing a new product from idea to market, including research, design, and testing.
DESIGN CHALLENGES#20
Obstacles encountered during the design process that require innovative solutions.
LITERATURE REVIEW#21
A comprehensive survey of existing research and publications related to a specific topic.
PROTOTYPE DOCUMENTATION#22
Records detailing the design, materials, and testing processes of a prototype.
PROMOTIONAL MATERIALS#23
Materials used to advertise and inform potential customers about a product.
OUTREACH EVENTS#24
Activities designed to engage and inform potential users or stakeholders about a product.
EVALUATING MARKETING EFFECTIVENESS#25
Assessing the success of marketing strategies in reaching and engaging target audiences.