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DESIGN THINKING#1

A user-centered approach to problem-solving that emphasizes empathy, ideation, and iterative prototyping.

PROTOTYPING#2

The process of creating a preliminary model of a product to test concepts and functionality before final production.

USER TESTING#3

A method of evaluating a product by testing it with real users to gather feedback and improve design.

STEM EDUCATION#4

An educational approach that integrates Science, Technology, Engineering, and Mathematics to foster critical thinking and problem-solving.

EDUCATIONAL METHODOLOGIES#5

Theories and practices that guide the design and implementation of effective teaching and learning strategies.

MARKETING STRATEGY#6

A comprehensive plan to promote and sell a product, focusing on target audiences and effective communication.

LEGO EDUCATIONAL KITS#7

Hands-on learning tools designed using LEGO components to teach various educational concepts.

ITERATIVE DESIGN#8

A cyclical process of prototyping, testing, and refining a product based on user feedback.

USER PERSONAS#9

Fictional characters created to represent different user types, helping to guide design decisions.

FUNCTIONALITY#10

The ability of a product to perform its intended functions effectively and efficiently.

FEEDBACK LOOP#11

A continuous process of collecting user feedback to inform and improve product design.

EDUCATIONAL TOOLS#12

Resources or materials used to facilitate learning and enhance educational experiences.

ENGAGING DESIGN#13

Design elements that capture attention and maintain interest, making learning enjoyable.

AGE-APPROPRIATE CONTENT#14

Material that is suitable for the cognitive and developmental level of a specific age group.

COLLABORATION#15

Working together with others to achieve a common goal, essential in product development.

MARKET-READY PRODUCT#16

A final product that has been tested, refined, and is ready for launch in the market.

EDUCATIONAL INSTITUTIONS#17

Organizations that provide education, such as schools, colleges, and universities.

CRITICAL THINKING#18

The ability to analyze information and make reasoned judgments, essential for problem-solving.

PRODUCT DEVELOPMENT#19

The entire process of bringing a new product from idea to market, including research, design, and testing.

DESIGN CHALLENGES#20

Obstacles encountered during the design process that require innovative solutions.

LITERATURE REVIEW#21

A comprehensive survey of existing research and publications related to a specific topic.

PROTOTYPE DOCUMENTATION#22

Records detailing the design, materials, and testing processes of a prototype.

PROMOTIONAL MATERIALS#23

Materials used to advertise and inform potential customers about a product.

OUTREACH EVENTS#24

Activities designed to engage and inform potential users or stakeholders about a product.

EVALUATING MARKETING EFFECTIVENESS#25

Assessing the success of marketing strategies in reaching and engaging target audiences.