Designing for Learning in an Information-Rich Society
by Committee on Information Technology Literacy, National Research CouncilThis book provides a framework for integrating technology into learning, essential for creating effective educational tools.
Learning by Doing: A Handbook for Professional Learning Communities at Work
by Richard DuFour, Rebecca DuFour, Robert EakerFocuses on collaborative learning and its significance in educational product development, fostering innovation.
The Innovator's Dilemma: When New Technologies Cause Great Firms to Fail
by Clayton M. ChristensenExplores disruptive innovation, crucial for understanding how to position LEGO kits in the educational market.
Creative Confidence: Unleashing the Creative Potential Within Us All
by Tom Kelley, David KelleyEncourages a mindset of innovation and creativity, vital for developing engaging educational tools.
The Design of Everyday Things
by Don NormanA classic on user-centered design principles that will enhance your product's usability and educational impact.
Teaching with LEGO: A Practical Guide
by Richard J. B. SmithOffers practical strategies for using LEGO in educational settings, directly relevant to your course project.
The Art of Game Design: A Book of Lenses
by Jesse SchellProvides insights into engaging design, applicable to creating captivating educational experiences with LEGO.
Make: LEGO and Arduino Projects: Projects for extending MINDSTORMS NXT with Arduino
by John BaichtalCombines LEGO with technology, offering innovative ideas for creating interactive educational kits.