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AUGMENTED REALITY (AR)#1
A technology that overlays digital information onto the real world, enhancing user interaction with physical environments.
PROTOTYPING#2
The process of creating a preliminary model of a game to test concepts, mechanics, and user experience before full-scale production.
USER EXPERIENCE (UX)#3
The overall experience a player has while interacting with a game, focusing on usability, accessibility, and enjoyment.
GAME MECHANICS#4
The rules and systems that govern gameplay, including how players interact with the game and each other.
COLLABORATION TOOLS#5
Software and platforms that facilitate teamwork, communication, and project management among team members.
PITCH PRESENTATION#6
A formal presentation designed to persuade stakeholders about the value and potential of a game concept.
MARKET ANALYSIS#7
The study of market trends, audience preferences, and competitive products to inform game design decisions.
ITERATIVE DESIGN#8
A repetitive process of designing, testing, and refining a game based on user feedback and playtesting results.
CONCEPT SKETCH#9
A visual representation of a game idea, illustrating key components, mechanics, and aesthetics.
CREATIVE SYNERGY#10
The combined creative efforts of a team that produce innovative ideas beyond individual contributions.
TECHNICAL INTEGRATION#11
The seamless incorporation of technology into gameplay, ensuring it enhances rather than detracts from the experience.
CONFLICT RESOLUTION#12
Strategies and techniques used to address and resolve disagreements within a team during the design process.
TARGET AUDIENCE#13
The specific group of players for whom the game is designed, influencing design choices and marketing strategies.
FEEDBACK LOOP#14
A continuous process of gathering player feedback to improve gameplay and design iteratively.
DIGITAL PROTOTYPING#15
Creating a virtual model of a game using software tools, allowing for easier testing and iteration.
PHYSICAL PROTOTYPING#16
Building a tangible version of a game using materials like cardboard, plastic, or wood to test mechanics.
NARRATIVE DESIGN#17
The crafting of a game's story and context, enhancing player engagement and emotional connection.
COMPETITIVE LANDSCAPE#18
An analysis of existing products and competitors in the market to identify opportunities and threats.
EMERGING TECHNOLOGIES#19
Innovative technologies that are currently developing and have the potential to impact game design significantly.
AGILE METHODOLOGY#20
A flexible project management approach that promotes iterative development and responsiveness to change.
USER TESTING#21
The process of evaluating a game by observing real users as they play, gathering insights for improvements.
CROSS-PLATFORM PLAY#22
The ability for players on different gaming platforms to play together, enhancing accessibility and audience reach.
DESIGN DOCUMENT#23
A comprehensive outline that details all aspects of a game, serving as a blueprint for development.
PROFESSIONAL NETWORKING#24
Building relationships with industry professionals to share knowledge, resources, and opportunities.
SUSTAINABILITY IN DESIGN#25
Creating games with consideration for environmental impact, ensuring materials and processes are eco-friendly.