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AUGMENTED REALITY (AR)#1

A technology that overlays digital information onto the real world, enhancing user interaction with physical environments.

PROTOTYPING#2

The process of creating a preliminary model of a game to test concepts, mechanics, and user experience before full-scale production.

USER EXPERIENCE (UX)#3

The overall experience a player has while interacting with a game, focusing on usability, accessibility, and enjoyment.

GAME MECHANICS#4

The rules and systems that govern gameplay, including how players interact with the game and each other.

COLLABORATION TOOLS#5

Software and platforms that facilitate teamwork, communication, and project management among team members.

PITCH PRESENTATION#6

A formal presentation designed to persuade stakeholders about the value and potential of a game concept.

MARKET ANALYSIS#7

The study of market trends, audience preferences, and competitive products to inform game design decisions.

ITERATIVE DESIGN#8

A repetitive process of designing, testing, and refining a game based on user feedback and playtesting results.

CONCEPT SKETCH#9

A visual representation of a game idea, illustrating key components, mechanics, and aesthetics.

CREATIVE SYNERGY#10

The combined creative efforts of a team that produce innovative ideas beyond individual contributions.

TECHNICAL INTEGRATION#11

The seamless incorporation of technology into gameplay, ensuring it enhances rather than detracts from the experience.

CONFLICT RESOLUTION#12

Strategies and techniques used to address and resolve disagreements within a team during the design process.

TARGET AUDIENCE#13

The specific group of players for whom the game is designed, influencing design choices and marketing strategies.

FEEDBACK LOOP#14

A continuous process of gathering player feedback to improve gameplay and design iteratively.

DIGITAL PROTOTYPING#15

Creating a virtual model of a game using software tools, allowing for easier testing and iteration.

PHYSICAL PROTOTYPING#16

Building a tangible version of a game using materials like cardboard, plastic, or wood to test mechanics.

NARRATIVE DESIGN#17

The crafting of a game's story and context, enhancing player engagement and emotional connection.

COMPETITIVE LANDSCAPE#18

An analysis of existing products and competitors in the market to identify opportunities and threats.

EMERGING TECHNOLOGIES#19

Innovative technologies that are currently developing and have the potential to impact game design significantly.

AGILE METHODOLOGY#20

A flexible project management approach that promotes iterative development and responsiveness to change.

USER TESTING#21

The process of evaluating a game by observing real users as they play, gathering insights for improvements.

CROSS-PLATFORM PLAY#22

The ability for players on different gaming platforms to play together, enhancing accessibility and audience reach.

DESIGN DOCUMENT#23

A comprehensive outline that details all aspects of a game, serving as a blueprint for development.

PROFESSIONAL NETWORKING#24

Building relationships with industry professionals to share knowledge, resources, and opportunities.

SUSTAINABILITY IN DESIGN#25

Creating games with consideration for environmental impact, ensuring materials and processes are eco-friendly.