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HIGH-FIDELITY#1
Refers to highly detailed and realistic 3D models that meet AAA game industry standards.
3D MODELING#2
The process of creating a three-dimensional representation of an object using specialized software.
ZBRUSH#3
A digital sculpting tool used for creating high-resolution 3D models with intricate details.
PBR TEXTURING#4
Physically Based Rendering texturing that simulates realistic materials and lighting effects.
UNITY#5
A popular game engine used for developing games across multiple platforms, including 3D character integration.
RIGGING#6
The process of creating a skeleton structure for a 3D model to enable animation.
ANIMATION#7
The technique of creating the illusion of movement by displaying a series of individual frames.
TEXTURE ATLAS#8
A single texture file that contains multiple smaller textures, optimizing rendering performance.
NORMAL MAP#9
A texture that adds detail to 3D models by simulating surface irregularities without increasing polygon count.
ALBEDO MAP#10
A texture that defines the base color of a 3D model, unaffected by lighting.
ROUGHNESS MAP#11
A texture that controls the surface roughness, affecting how light interacts with a material.
METALLIC MAP#12
A texture that indicates which parts of a model are metallic, influencing its reflective properties.
LOD (LEVEL OF DETAIL)#13
Different versions of a model with varying detail, used to optimize performance in games.
SKINNING#14
The process of binding a 3D model's mesh to a rig, allowing it to deform during animation.
JOINT PLACEMENT#15
The strategic positioning of joints in a rig to facilitate realistic movement.
CONTROL RIG#16
A set of controls that allows animators to manipulate a character's movements easily.
EXPORTING#17
The process of saving a 3D model in a format suitable for use in game engines.
INTEGRATION#18
The process of incorporating a 3D model into a game engine, ensuring it functions as intended.
PERFORMANCE OPTIMIZATION#19
Techniques used to enhance a model's efficiency in a game environment, reducing lag.
PEER REVIEW#20
A collaborative feedback process where students assess each other's work to improve skills.
ITERATIVE FEEDBACK#21
A method of refining work based on continuous feedback throughout the modeling process.
SCULPTING#22
The act of shaping a 3D model into a desired form, often using digital tools like ZBrush.
ANATOMICAL ACCURACY#23
The precision in representing the human or animal form in 3D modeling.
GAME ENGINE#24
Software designed to build and run video games, managing graphics, physics, and user input.
MATERIALS#25
Properties applied to 3D models that define their appearance under various lighting conditions.