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HIGH-FIDELITY#1

Refers to highly detailed and realistic 3D models that meet AAA game industry standards.

3D MODELING#2

The process of creating a three-dimensional representation of an object using specialized software.

ZBRUSH#3

A digital sculpting tool used for creating high-resolution 3D models with intricate details.

PBR TEXTURING#4

Physically Based Rendering texturing that simulates realistic materials and lighting effects.

UNITY#5

A popular game engine used for developing games across multiple platforms, including 3D character integration.

RIGGING#6

The process of creating a skeleton structure for a 3D model to enable animation.

ANIMATION#7

The technique of creating the illusion of movement by displaying a series of individual frames.

TEXTURE ATLAS#8

A single texture file that contains multiple smaller textures, optimizing rendering performance.

NORMAL MAP#9

A texture that adds detail to 3D models by simulating surface irregularities without increasing polygon count.

ALBEDO MAP#10

A texture that defines the base color of a 3D model, unaffected by lighting.

ROUGHNESS MAP#11

A texture that controls the surface roughness, affecting how light interacts with a material.

METALLIC MAP#12

A texture that indicates which parts of a model are metallic, influencing its reflective properties.

LOD (LEVEL OF DETAIL)#13

Different versions of a model with varying detail, used to optimize performance in games.

SKINNING#14

The process of binding a 3D model's mesh to a rig, allowing it to deform during animation.

JOINT PLACEMENT#15

The strategic positioning of joints in a rig to facilitate realistic movement.

CONTROL RIG#16

A set of controls that allows animators to manipulate a character's movements easily.

EXPORTING#17

The process of saving a 3D model in a format suitable for use in game engines.

INTEGRATION#18

The process of incorporating a 3D model into a game engine, ensuring it functions as intended.

PERFORMANCE OPTIMIZATION#19

Techniques used to enhance a model's efficiency in a game environment, reducing lag.

PEER REVIEW#20

A collaborative feedback process where students assess each other's work to improve skills.

ITERATIVE FEEDBACK#21

A method of refining work based on continuous feedback throughout the modeling process.

SCULPTING#22

The act of shaping a 3D model into a desired form, often using digital tools like ZBrush.

ANATOMICAL ACCURACY#23

The precision in representing the human or animal form in 3D modeling.

GAME ENGINE#24

Software designed to build and run video games, managing graphics, physics, and user input.

MATERIALS#25

Properties applied to 3D models that define their appearance under various lighting conditions.