Quick Navigation

GAME EXPANSION#1

An addition to an existing board game that introduces new mechanics, components, or narratives to enhance gameplay.

MECHANICS BALANCE#2

The process of ensuring that new game mechanics work harmoniously with existing ones, maintaining fair play.

NARRATIVE DESIGN#3

The art of crafting compelling stories and themes that enhance player engagement within a game.

COMPONENT DESIGN#4

The creation of physical elements of a game, such as cards, boards, and tokens, that support gameplay.

PITCHING#5

Presenting a game idea or expansion to stakeholders, highlighting its features and potential market appeal.

SWOT ANALYSIS#6

A strategic planning tool used to identify strengths, weaknesses, opportunities, and threats related to a game.

PLAYTESTING#7

The practice of testing a game with players to gather feedback on mechanics, balance, and enjoyment.

PROTOTYPING#8

Creating a preliminary version of a game or component to visualize and test design concepts.

ITERATIVE DESIGN#9

A process of continuously improving a game through repeated cycles of testing and feedback.

FLAVOR TEXT#10

Descriptive text in a game that adds thematic depth and context to gameplay elements.

ENGAGEMENT MECHANICS#12

Game elements designed to capture and retain player interest throughout gameplay.

CHARACTER DEVELOPMENT#13

The process of creating and evolving characters within a game to enhance storytelling.

THEME ALIGNMENT#14

Ensuring that game components and mechanics fit cohesively within the game's narrative framework.

Q&A SESSION#15

A segment during a pitch where stakeholders ask questions to clarify aspects of the game or expansion.

VISUAL MOCK-UP#16

A visual representation of game components used to convey design ideas and concepts.

FEEDBACK LOOP#17

The process of using player feedback to inform and refine game design decisions.

CORE MECHANICS#18

The fundamental rules and systems that define how a game operates and engages players.

NARRATIVE INTEGRATION#19

The seamless incorporation of story elements into gameplay mechanics and components.

DESIGN STRATEGY#20

A planned approach to creating a game or expansion, focusing on mechanics, narrative, and components.

PUBLISHER#21

An entity or individual that finances and produces games, often seeking innovative ideas from designers.

GAME ANALYSIS#22

Evaluating an existing game to identify strengths, weaknesses, and opportunities for expansion.

COMPONENT FUNCTIONALITY#23

How well a game component serves its intended purpose within the gameplay.

PITCH DECK#24

A visual presentation used during a pitch to showcase key aspects of a game or expansion.

NETWORKING#25

Building professional relationships within the game design industry to enhance opportunities.