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GAME EXPANSION#1
An addition to an existing board game that introduces new mechanics, components, or narratives to enhance gameplay.
MECHANICS BALANCE#2
The process of ensuring that new game mechanics work harmoniously with existing ones, maintaining fair play.
NARRATIVE DESIGN#3
The art of crafting compelling stories and themes that enhance player engagement within a game.
COMPONENT DESIGN#4
The creation of physical elements of a game, such as cards, boards, and tokens, that support gameplay.
PITCHING#5
Presenting a game idea or expansion to stakeholders, highlighting its features and potential market appeal.
SWOT ANALYSIS#6
A strategic planning tool used to identify strengths, weaknesses, opportunities, and threats related to a game.
PLAYTESTING#7
The practice of testing a game with players to gather feedback on mechanics, balance, and enjoyment.
PROTOTYPING#8
Creating a preliminary version of a game or component to visualize and test design concepts.
ITERATIVE DESIGN#9
A process of continuously improving a game through repeated cycles of testing and feedback.
FLAVOR TEXT#10
Descriptive text in a game that adds thematic depth and context to gameplay elements.
MARKET TRENDS#11
Current patterns and preferences in the gaming industry that influence game design decisions.
ENGAGEMENT MECHANICS#12
Game elements designed to capture and retain player interest throughout gameplay.
CHARACTER DEVELOPMENT#13
The process of creating and evolving characters within a game to enhance storytelling.
THEME ALIGNMENT#14
Ensuring that game components and mechanics fit cohesively within the game's narrative framework.
Q&A SESSION#15
A segment during a pitch where stakeholders ask questions to clarify aspects of the game or expansion.
VISUAL MOCK-UP#16
A visual representation of game components used to convey design ideas and concepts.
FEEDBACK LOOP#17
The process of using player feedback to inform and refine game design decisions.
CORE MECHANICS#18
The fundamental rules and systems that define how a game operates and engages players.
NARRATIVE INTEGRATION#19
The seamless incorporation of story elements into gameplay mechanics and components.
DESIGN STRATEGY#20
A planned approach to creating a game or expansion, focusing on mechanics, narrative, and components.
PUBLISHER#21
An entity or individual that finances and produces games, often seeking innovative ideas from designers.
GAME ANALYSIS#22
Evaluating an existing game to identify strengths, weaknesses, and opportunities for expansion.
COMPONENT FUNCTIONALITY#23
How well a game component serves its intended purpose within the gameplay.
PITCH DECK#24
A visual presentation used during a pitch to showcase key aspects of a game or expansion.
NETWORKING#25
Building professional relationships within the game design industry to enhance opportunities.