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SOCIAL IMPACT DESIGN#1

Creating games that address social issues, promoting awareness and dialogue among players.

COMMUNITY ENGAGEMENT#2

Involving community members in the game design process to ensure diverse perspectives are included.

ITERATIVE DESIGN#3

A process of refining game mechanics based on feedback from playtesting and community input.

ETHICAL DESIGN#4

Ensuring games promote responsible messaging and respect for social issues and communities.

GAME SHOWCASE#5

An event where designers present their games to the public, highlighting social impact and gameplay.

PLAYTESTING#6

The process of testing a game with players to gather feedback on its mechanics and messaging.

PROTOTYPE#7

An early model of a game used for testing concepts and gameplay before final production.

MISSION STATEMENT#8

A brief statement outlining the purpose and goals of a game, particularly its social impact.

FEEDBACK LOOP#9

A cycle of gathering player feedback, making adjustments, and testing again to improve the game.

COMMUNITY WORKSHOP#10

An event where designers engage with community members to gather insights and suggestions.

DESIGN BRIEF#11

A document that outlines the key concepts, goals, and target audience for a game project.

SOCIAL ISSUE#12

A problem affecting individuals or communities that a game aims to address or raise awareness about.

ENGAGEMENT PLAN#13

A strategy for involving community members in the design process, ensuring their voices are heard.

ETHICAL FRAMEWORK#14

Guidelines for evaluating the ethical implications of game designs and ensuring responsible messaging.

PROMOTIONAL MATERIALS#15

Marketing tools such as flyers or digital content used to promote a game during its showcase.

LOGISTICS#16

The planning and organization of resources and activities for the game showcase event.

DIVERSITY IN DESIGN#17

The inclusion of varied perspectives and backgrounds in the game design process.

COMMUNITY PARTNERSHIPS#18

Collaborations with local organizations to enhance community involvement in game development.

SUCCESS METRICS#19

Criteria used to evaluate the effectiveness and impact of a game on its audience.

REFLECTIVE JOURNAL#20

A personal log where designers document their thoughts, experiences, and learning throughout the design process.

NARRATIVE CRAFTING#21

The art of developing a compelling story or theme that enhances gameplay and social messaging.

INTERACTIVE ELEMENTS#22

Features in a game that encourage player participation and engagement during the showcase.

ADJUSTMENTS#23

Changes made to the game design based on feedback received during playtesting.

DESIGN JOURNEY#24

The overall process and experiences a designer goes through from concept to final prototype.

COMMUNITY FEEDBACK#25

Insights and suggestions gathered from community members that inform game design decisions.