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SOCIAL IMPACT DESIGN#1
Creating games that address social issues, promoting awareness and dialogue among players.
COMMUNITY ENGAGEMENT#2
Involving community members in the game design process to ensure diverse perspectives are included.
ITERATIVE DESIGN#3
A process of refining game mechanics based on feedback from playtesting and community input.
ETHICAL DESIGN#4
Ensuring games promote responsible messaging and respect for social issues and communities.
GAME SHOWCASE#5
An event where designers present their games to the public, highlighting social impact and gameplay.
PLAYTESTING#6
The process of testing a game with players to gather feedback on its mechanics and messaging.
PROTOTYPE#7
An early model of a game used for testing concepts and gameplay before final production.
MISSION STATEMENT#8
A brief statement outlining the purpose and goals of a game, particularly its social impact.
FEEDBACK LOOP#9
A cycle of gathering player feedback, making adjustments, and testing again to improve the game.
COMMUNITY WORKSHOP#10
An event where designers engage with community members to gather insights and suggestions.
DESIGN BRIEF#11
A document that outlines the key concepts, goals, and target audience for a game project.
SOCIAL ISSUE#12
A problem affecting individuals or communities that a game aims to address or raise awareness about.
ENGAGEMENT PLAN#13
A strategy for involving community members in the design process, ensuring their voices are heard.
ETHICAL FRAMEWORK#14
Guidelines for evaluating the ethical implications of game designs and ensuring responsible messaging.
PROMOTIONAL MATERIALS#15
Marketing tools such as flyers or digital content used to promote a game during its showcase.
LOGISTICS#16
The planning and organization of resources and activities for the game showcase event.
DIVERSITY IN DESIGN#17
The inclusion of varied perspectives and backgrounds in the game design process.
COMMUNITY PARTNERSHIPS#18
Collaborations with local organizations to enhance community involvement in game development.
SUCCESS METRICS#19
Criteria used to evaluate the effectiveness and impact of a game on its audience.
REFLECTIVE JOURNAL#20
A personal log where designers document their thoughts, experiences, and learning throughout the design process.
NARRATIVE CRAFTING#21
The art of developing a compelling story or theme that enhances gameplay and social messaging.
INTERACTIVE ELEMENTS#22
Features in a game that encourage player participation and engagement during the showcase.
ADJUSTMENTS#23
Changes made to the game design based on feedback received during playtesting.
DESIGN JOURNEY#24
The overall process and experiences a designer goes through from concept to final prototype.
COMMUNITY FEEDBACK#25
Insights and suggestions gathered from community members that inform game design decisions.