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ADVANCED MECHANICS#1
Complex gameplay systems that enhance player interaction and engagement, often requiring strategic thinking.
DIGITAL INTEGRATION#2
Incorporating technology into board games to enhance gameplay, such as apps or digital components.
USER EXPERIENCE (UX)#3
The overall experience a player has while interacting with a game, focusing on usability and enjoyment.
PROTOTYPING#4
The process of creating a preliminary model of a game to test concepts and mechanics before final production.
PLAYTESTING#5
Evaluating a game by having players test it, providing feedback to refine mechanics and improve engagement.
FEEDBACK LOOPS#6
Processes that allow for continuous improvement based on player input and testing results.
GAME DESIGN DOCUMENT (GDD)#7
A comprehensive document outlining a game's concept, mechanics, and design elements.
CORE MECHANICS#8
The fundamental rules and systems that drive gameplay and player interaction.
ITERATIVE DESIGN#9
A design process that involves repeated cycles of prototyping, testing, and refining.
MARKET RESEARCH#10
Analyzing trends and player preferences to inform game design decisions.
WIRFRAMING#11
Creating a visual guide for the layout of digital components, such as apps, to enhance usability.
HIGH-FIDELITY PROTOTYPE#12
A detailed and polished version of a game prototype that closely resembles the final product.
USABILITY TESTING#13
Assessing how easily players can use a game's components and systems, focusing on accessibility.
STAKEHOLDER PRESENTATION#14
Communicating a game design project to industry professionals effectively to garner feedback and interest.
ENGAGEMENT STRATEGIES#15
Techniques used to captivate players and maintain their interest throughout gameplay.
DESIGN CHALLENGES#16
Obstacles faced during the game design process, often requiring innovative solutions.
DIGITAL TOOLS#17
Software and applications used to design, prototype, and test board games.
MARKETING MATERIALS#18
Promotional content created to showcase a game to potential players and stakeholders.
SHOWCASE STRATEGY#19
Planning how to present a game at conventions or events to maximize impact and engagement.
STORYTELLING TECHNIQUES#20
Methods used to convey a narrative within a game, enhancing player immersion.
PRODUCTION PLANNING#21
Organizing resources and timelines for creating game components and prototypes.
INDUSTRY STANDARDS#22
Established benchmarks and practices that guide the professional development of games.
PEER REVIEW#23
Evaluating a game project by fellow designers to provide constructive feedback.
PLAYER INTERACTION FLOWCHARTS#24
Visual representations of how players will interact with game mechanics and each other.
APP PROTOTYPE#25
A preliminary version of a digital application designed to complement a board game.