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ADVANCED MECHANICS#1

Complex gameplay systems that enhance player interaction and engagement, often requiring strategic thinking.

DIGITAL INTEGRATION#2

Incorporating technology into board games to enhance gameplay, such as apps or digital components.

USER EXPERIENCE (UX)#3

The overall experience a player has while interacting with a game, focusing on usability and enjoyment.

PROTOTYPING#4

The process of creating a preliminary model of a game to test concepts and mechanics before final production.

PLAYTESTING#5

Evaluating a game by having players test it, providing feedback to refine mechanics and improve engagement.

FEEDBACK LOOPS#6

Processes that allow for continuous improvement based on player input and testing results.

GAME DESIGN DOCUMENT (GDD)#7

A comprehensive document outlining a game's concept, mechanics, and design elements.

CORE MECHANICS#8

The fundamental rules and systems that drive gameplay and player interaction.

ITERATIVE DESIGN#9

A design process that involves repeated cycles of prototyping, testing, and refining.

MARKET RESEARCH#10

Analyzing trends and player preferences to inform game design decisions.

WIRFRAMING#11

Creating a visual guide for the layout of digital components, such as apps, to enhance usability.

HIGH-FIDELITY PROTOTYPE#12

A detailed and polished version of a game prototype that closely resembles the final product.

USABILITY TESTING#13

Assessing how easily players can use a game's components and systems, focusing on accessibility.

STAKEHOLDER PRESENTATION#14

Communicating a game design project to industry professionals effectively to garner feedback and interest.

ENGAGEMENT STRATEGIES#15

Techniques used to captivate players and maintain their interest throughout gameplay.

DESIGN CHALLENGES#16

Obstacles faced during the game design process, often requiring innovative solutions.

DIGITAL TOOLS#17

Software and applications used to design, prototype, and test board games.

MARKETING MATERIALS#18

Promotional content created to showcase a game to potential players and stakeholders.

SHOWCASE STRATEGY#19

Planning how to present a game at conventions or events to maximize impact and engagement.

STORYTELLING TECHNIQUES#20

Methods used to convey a narrative within a game, enhancing player immersion.

PRODUCTION PLANNING#21

Organizing resources and timelines for creating game components and prototypes.

INDUSTRY STANDARDS#22

Established benchmarks and practices that guide the professional development of games.

PEER REVIEW#23

Evaluating a game project by fellow designers to provide constructive feedback.

PLAYER INTERACTION FLOWCHARTS#24

Visual representations of how players will interact with game mechanics and each other.

APP PROTOTYPE#25

A preliminary version of a digital application designed to complement a board game.