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RIGGING#1

The process of creating a skeletal structure for a 3D model, allowing for movement and animation.

INVERSE KINEMATICS (IK)#2

A technique used in rigging to calculate joint movements, enabling realistic motion based on end effector positioning.

ANIMATION CYCLES#3

Predefined sequences of movements, such as walking or jumping, that can be looped for efficiency in gameplay.

GAME ENGINE#4

Software that provides the framework for creating and running video games, including rendering graphics and managing physics.

ANIMATION STATES#5

Different modes of animation that a character can be in, such as idle, walking, or attacking, often used in game engines.

LEVEL OF DETAIL (LOD)#6

Techniques used to reduce the complexity of 3D models based on their distance from the camera, optimizing performance.

TEXTURE OPTIMIZATION#7

The process of reducing the size and complexity of textures to improve game performance without sacrificing quality.

POLYGON COUNT#8

The number of polygons in a 3D model; lower counts are preferred for performance in real-time applications.

PLAYTESTING#9

The process of testing a game with real users to gather feedback on gameplay and animation effectiveness.

TROUBLESHOOTING#10

Identifying and resolving issues in animations or game mechanics to ensure smooth functionality.

DOCUMENTATION#11

Written records detailing processes, challenges, and solutions encountered during rigging and animation.

CHARACTER EXPRESSIVENESS#12

The ability of a character's animations to convey emotions and personality through movement.

SEAMLESS INTEGRATION#13

The process of smoothly incorporating animations into a game engine, ensuring they work as intended.

GAME MECHANICS#14

The rules and systems that govern how a game operates, influencing how animations interact with player actions.

ANIMATION TESTING#15

Evaluating animations for fluidity and responsiveness within the game environment before final implementation.

RIG DEFORMATIONS#16

The changes in a character's mesh that occur when the rig is manipulated, crucial for realistic movement.

CONTROL PANEL#17

An interface created for animators to easily manipulate rig controls, enhancing workflow efficiency.

RESPONSIVE ANIMATIONS#18

Animations that react dynamically to player inputs, enhancing the gaming experience.

OPTIMIZATION STRATEGIES#19

Techniques employed to improve performance and efficiency of animations in game engines.

FINAL SHOWCASE#20

A culminating presentation of a student's work, demonstrating mastery of animation techniques learned throughout the course.

ANIMATION FLUIDITY#21

The smoothness and realism of character movements in animations, essential for engaging gameplay.

INDUSTRY FEEDBACK#22

Insights and critiques from professionals in the game development field, aimed at improving student work.

COMPREHENSIVE REPORT#23

A detailed document summarizing the testing and troubleshooting processes undertaken during the course.

CHARACTER DESIGN#24

The art of creating the appearance and personality of a character, foundational for effective animation.

ANIMATION PRINCIPLES#25

Fundamental concepts that guide the creation of believable and engaging animations.