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RIGGING#1
The process of creating a skeletal structure for a 3D model, allowing for movement and animation.
INVERSE KINEMATICS (IK)#2
A technique used in rigging to calculate joint movements, enabling realistic motion based on end effector positioning.
ANIMATION CYCLES#3
Predefined sequences of movements, such as walking or jumping, that can be looped for efficiency in gameplay.
GAME ENGINE#4
Software that provides the framework for creating and running video games, including rendering graphics and managing physics.
ANIMATION STATES#5
Different modes of animation that a character can be in, such as idle, walking, or attacking, often used in game engines.
LEVEL OF DETAIL (LOD)#6
Techniques used to reduce the complexity of 3D models based on their distance from the camera, optimizing performance.
TEXTURE OPTIMIZATION#7
The process of reducing the size and complexity of textures to improve game performance without sacrificing quality.
POLYGON COUNT#8
The number of polygons in a 3D model; lower counts are preferred for performance in real-time applications.
PLAYTESTING#9
The process of testing a game with real users to gather feedback on gameplay and animation effectiveness.
TROUBLESHOOTING#10
Identifying and resolving issues in animations or game mechanics to ensure smooth functionality.
DOCUMENTATION#11
Written records detailing processes, challenges, and solutions encountered during rigging and animation.
CHARACTER EXPRESSIVENESS#12
The ability of a character's animations to convey emotions and personality through movement.
SEAMLESS INTEGRATION#13
The process of smoothly incorporating animations into a game engine, ensuring they work as intended.
GAME MECHANICS#14
The rules and systems that govern how a game operates, influencing how animations interact with player actions.
ANIMATION TESTING#15
Evaluating animations for fluidity and responsiveness within the game environment before final implementation.
RIG DEFORMATIONS#16
The changes in a character's mesh that occur when the rig is manipulated, crucial for realistic movement.
CONTROL PANEL#17
An interface created for animators to easily manipulate rig controls, enhancing workflow efficiency.
RESPONSIVE ANIMATIONS#18
Animations that react dynamically to player inputs, enhancing the gaming experience.
OPTIMIZATION STRATEGIES#19
Techniques employed to improve performance and efficiency of animations in game engines.
FINAL SHOWCASE#20
A culminating presentation of a student's work, demonstrating mastery of animation techniques learned throughout the course.
ANIMATION FLUIDITY#21
The smoothness and realism of character movements in animations, essential for engaging gameplay.
INDUSTRY FEEDBACK#22
Insights and critiques from professionals in the game development field, aimed at improving student work.
COMPREHENSIVE REPORT#23
A detailed document summarizing the testing and troubleshooting processes undertaken during the course.
CHARACTER DESIGN#24
The art of creating the appearance and personality of a character, foundational for effective animation.
ANIMATION PRINCIPLES#25
Fundamental concepts that guide the creation of believable and engaging animations.