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UNREAL ENGINE#1

A powerful game development platform used for creating high-quality games, offering advanced tools for graphics and networking.

MOBA#2

Multiplayer Online Battle Arena; a genre of games where teams compete to destroy the opponent's base while controlling characters with unique abilities.

GAME NETWORKING#3

The process of connecting players through the internet, allowing for multiplayer gameplay and real-time interactions.

TEAM COLLABORATION#4

Working together in a group to achieve common goals in game development, emphasizing communication and role distribution.

CLIENT-SERVER ARCHITECTURE#5

A model where client devices connect to a central server that manages game data and player interactions.

CHARACTER DESIGN#6

The process of creating and developing unique characters, including their appearance, abilities, and backstory.

LEVEL DESIGN#7

The art of creating game environments, including maps, layouts, and interactive elements to enhance gameplay.

3D MODELING#8

The creation of three-dimensional representations of characters and environments using software tools, including Unreal Engine.

ANIMATION TECHNIQUES#9

Methods used to bring characters and objects to life through movement, including rigging and keyframing.

PLAYTESTING#10

The process of testing a game with real players to gather feedback on gameplay mechanics and overall experience.

BUG FIXING#11

The process of identifying and resolving errors or issues in the game to ensure smooth performance.

USER INTERFACE (UI) DESIGN#12

The creation of visual elements that players interact with, including menus, buttons, and HUDs.

SCRIPTING#13

Writing code to define how game elements behave and interact, often using Unreal Engine’s Blueprint system.

GAME MECHANICS#14

The rules and systems that govern gameplay, including combat, abilities, and player interactions.

ENVIRONMENTAL STORYTELLING#15

The use of the game environment to convey narrative elements, enhancing immersion and player engagement.

NETWORK PERFORMANCE TESTING#16

Evaluating how well the game performs under network conditions to ensure a smooth multiplayer experience.

CHARACTER STATS#17

Quantitative attributes assigned to characters that define their abilities and performance in the game.

RISK MANAGEMENT#18

Identifying potential project risks and developing strategies to mitigate them during game development.

TIMELINE CREATION#19

Establishing a schedule for project milestones and deadlines to ensure timely completion of the game prototype.

DOCUMENTATION#20

Creating detailed records of the development process, including design decisions, challenges, and solutions.

PROJECT INTEGRATION#21

The process of combining all game components into a cohesive final product ready for presentation.

FEEDBACK INTEGRATION#22

Incorporating player and peer feedback into the game design to enhance gameplay and user experience.

COMBAT SYSTEMS#23

The mechanics that govern how characters engage in battles, including attack types and damage calculations.

SERVER MANAGEMENT#24

Maintaining and optimizing the server environment to support stable and reliable multiplayer gameplay.

PROTOTYPE#25

An early model of the game used to test concepts and mechanics before full-scale development.

GAME BALANCING#26

Adjusting game elements to ensure fair competition and enjoyable experiences for all players.