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GAME MECHANICS#1
The rules and systems that govern gameplay, influencing player actions and interactions within the game.
CUSTOM RPG#2
A role-playing game designed from scratch by the creator, featuring unique mechanics, rules, and lore.
SYSTEM DESIGN#3
The process of defining the components, rules, and interactions that make up a game, ensuring coherence and playability.
PLAYTESTING#4
The practice of testing a game with players to gather feedback and identify areas for improvement before final release.
GAME BALANCE#5
The state in which all elements of a game provide a fair and enjoyable experience, preventing any aspect from dominating.
LORE#6
The narrative background and context of a game, enriching the player's experience and guiding gameplay.
ITERATION#7
The process of refining a game design based on feedback and playtesting results, enhancing overall quality.
FEEDBACK GATHERING#8
Collecting player opinions and experiences to inform design decisions and improve gameplay elements.
PROTOTYPING#9
Creating a preliminary version of a game to test concepts and mechanics before full development.
CORE GAMEPLAY LOOP#10
The primary cycle of actions players engage in during a game, defining the overall experience.
MECHANICS FLOWCHART#11
A visual representation of how different game mechanics interact, aiding in the design process.
CHARACTER BACKGROUND#12
The history and context of a character within the game, influencing their motivations and actions.
QUEST DESIGN#13
The process of creating missions or tasks for players to complete, driving the narrative and gameplay.
DIVERSE PLAYTESTERS#14
Recruiting a varied group of players to test a game, ensuring a wide range of feedback and perspectives.
PLAYTESTING PLAN#15
A structured approach outlining how playtests will be conducted, including goals and methods for feedback collection.
FEEDBACK FORMS#16
Documents used to gather structured player feedback during playtesting, helping to identify strengths and weaknesses.
SECOND PLAYTESTS#17
Subsequent rounds of testing conducted after initial feedback, focusing on assessing changes made to the game.
DOCUMENTATION#18
Written records of the game design process, including rules, mechanics, and feedback, essential for development.
DESIGN JOURNEY#19
The overall process and experiences involved in creating a game, from initial concepts to final product.
COMPILING PROJECT DOCUMENTATION#20
Gathering all relevant materials and records from the design process to create a comprehensive presentation.
DEMO SESSION#21
A live demonstration of the game to showcase its mechanics and features, often used during presentations.
RUBRICS#22
Guidelines used to assess the quality of work based on specific criteria, aiding in self-assessment.
ENGAGING EXPERIENCE#23
A gameplay experience that captivates players, encouraging immersion and enjoyment.
PLAYER DYNAMICS#24
The interactions and relationships between players, which can affect gameplay and enjoyment.