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3D MODELING#1

The process of creating three-dimensional objects using software like Blender, crucial for game environments.

BLENDER#2

An open-source 3D modeling software used for creating, animating, and rendering 3D graphics.

UNITY#3

A popular game engine that allows developers to create and integrate 3D environments into games.

TEXTURING#4

The technique of applying images to 3D models to give them color and detail, enhancing realism.

UV MAPPING#5

The process of projecting a 2D image texture onto a 3D model's surface to define how textures wrap around it.

LIGHTING#6

The arrangement and manipulation of light sources in a scene to create mood and enhance visibility.

GAME ENVIRONMENT#7

The virtual setting in which a game takes place, including terrain, buildings, and objects.

ASSET INTEGRATION#8

The process of importing and organizing 3D models and textures into a game engine like Unity.

INTERACTIVE ELEMENTS#9

Components in a game that respond to player actions, enhancing engagement and gameplay.

SCRIPTING#10

Writing code to control game behavior and interactions, often using C# in Unity.

MODIFIER#11

A tool in Blender that allows you to apply non-destructive effects to your 3D models.

EXPORTING#12

The process of saving a 3D model from Blender in a format compatible with Unity.

RIGGING#13

The process of creating a skeleton for a 3D model to enable movement and animation.

ANIMATION#14

The technique of creating motion for 3D models, often used to bring characters and objects to life.

POST-PROCESSING#15

Effects applied to a scene after rendering to enhance visual quality, such as bloom and color grading.

DYNAMIC LIGHTING#16

Lighting that changes based on game events, enhancing realism and immersion in a game.

SHADOWS#17

Dark areas created by blocking light, adding depth and realism to 3D environments.

GAME ENGINE#18

A software platform that provides the tools and technology to develop and run video games.

PROTOTYPING#19

Creating an early model of a game to test concepts and gameplay mechanics.

USER INTERFACE (UI)#20

The means by which a player interacts with a game, including menus and buttons.

LEVEL DESIGN#21

The process of creating the layout and structure of game environments, focusing on gameplay.

COLLISION DETECTION#22

The method of detecting when two objects in a game interact or collide.

OPTIMIZATION#23

The process of improving performance and efficiency in a game, ensuring smooth gameplay.

GAMEPLAY MECHANICS#24

The rules and systems that govern player interactions and experiences in a game.

PORTFOLIO#25

A collection of work showcasing a student's skills and projects, often used for job applications.