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3D MODELING#1
The process of creating three-dimensional objects using software like Blender, crucial for game environments.
BLENDER#2
An open-source 3D modeling software used for creating, animating, and rendering 3D graphics.
UNITY#3
A popular game engine that allows developers to create and integrate 3D environments into games.
TEXTURING#4
The technique of applying images to 3D models to give them color and detail, enhancing realism.
UV MAPPING#5
The process of projecting a 2D image texture onto a 3D model's surface to define how textures wrap around it.
LIGHTING#6
The arrangement and manipulation of light sources in a scene to create mood and enhance visibility.
GAME ENVIRONMENT#7
The virtual setting in which a game takes place, including terrain, buildings, and objects.
ASSET INTEGRATION#8
The process of importing and organizing 3D models and textures into a game engine like Unity.
INTERACTIVE ELEMENTS#9
Components in a game that respond to player actions, enhancing engagement and gameplay.
SCRIPTING#10
Writing code to control game behavior and interactions, often using C# in Unity.
MODIFIER#11
A tool in Blender that allows you to apply non-destructive effects to your 3D models.
EXPORTING#12
The process of saving a 3D model from Blender in a format compatible with Unity.
RIGGING#13
The process of creating a skeleton for a 3D model to enable movement and animation.
ANIMATION#14
The technique of creating motion for 3D models, often used to bring characters and objects to life.
POST-PROCESSING#15
Effects applied to a scene after rendering to enhance visual quality, such as bloom and color grading.
DYNAMIC LIGHTING#16
Lighting that changes based on game events, enhancing realism and immersion in a game.
SHADOWS#17
Dark areas created by blocking light, adding depth and realism to 3D environments.
GAME ENGINE#18
A software platform that provides the tools and technology to develop and run video games.
PROTOTYPING#19
Creating an early model of a game to test concepts and gameplay mechanics.
USER INTERFACE (UI)#20
The means by which a player interacts with a game, including menus and buttons.
LEVEL DESIGN#21
The process of creating the layout and structure of game environments, focusing on gameplay.
COLLISION DETECTION#22
The method of detecting when two objects in a game interact or collide.
OPTIMIZATION#23
The process of improving performance and efficiency in a game, ensuring smooth gameplay.
GAMEPLAY MECHANICS#24
The rules and systems that govern player interactions and experiences in a game.
PORTFOLIO#25
A collection of work showcasing a student's skills and projects, often used for job applications.