Blender For Dummies
by Jason van GumsterA comprehensive guide to Blender, this book demystifies 3D modeling, making it accessible for beginners eager to create stunning environments.
The Art of Game Design: A Book of Lenses
by Jesse SchellThis insightful book provides a holistic view of game design, offering practical lenses through which to evaluate and enhance your game environments.
Game Programming Patterns
by Robert NystromExplore essential design patterns that improve game architecture and functionality, crucial for creating interactive game environments.
Level Up! The Guide to Great Video Game Design
by Scott RogersA practical guide that covers all aspects of game design, including environment creation, ensuring your designs are engaging and immersive.
3D Game Engine Architecture
by Derek P. P. McLainThis book provides an understanding of game engine principles, vital for integrating your 3D assets effectively into Unity.
The Complete Guide to Blender Graphics: Computer Modeling & Animation
by John M. BlainA detailed exploration of Blender's capabilities, this guide is perfect for beginners wanting to master 3D modeling and animation.
Unity in Action: Multiplatform Game Development in C#
by Joseph HockingA hands-on guide to Unity, this book helps you understand game development and asset integration, essential for your projects.
Digital Lighting and Rendering
by Jeremy BirnThis book delves into lighting techniques that enhance the atmosphere of your game environments, a key aspect of engaging design.