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AUGMENTED REALITY (AR)#1

An interactive experience where digital elements are overlaid on the real world, enhancing storytelling in animation.

STOP MOTION ANIMATION#2

A technique where objects are physically manipulated and photographed frame by frame to create movement.

INTERACTIVE NARRATIVES#3

Stories that allow audience interaction, influencing the direction or outcome of the narrative.

PROTOTYPING#4

Creating a preliminary model of a project to test concepts and functionalities before final production.

COLLABORATION#5

Working together with others, especially tech experts, to enhance project outcomes through shared expertise.

USER TESTING#6

Evaluating a project by observing real users to gather feedback on functionality and interactivity.

SCRIPTWRITING#7

The process of creating a written script that outlines dialogue, actions, and interactions in a narrative.

STORYBOARDING#8

Visual representation of a narrative, detailing scenes and actions to guide the animation process.

DIGITAL PORTFOLIO#9

A curated collection of an animator's work presented online, showcasing skills and projects to potential clients.

FEEDBACK LOOPS#10

Iterative processes where project outcomes are reviewed and improved based on input from collaborators.

ANIMATION SOFTWARE#11

Digital tools used for creating animations, such as Adobe After Effects or Dragonframe.

CHARACTER DESIGN#12

The creation and development of characters, focusing on their appearance, personality, and role in the story.

LIGHTING TECHNIQUES#13

Methods used to illuminate scenes effectively, crucial for enhancing the visual quality of animations.

KEYFRAME ANIMATION#14

A technique where key positions of an object are defined, and in-between frames are generated by the software.

DOCUMENTATION#15

Recording project processes and decisions to provide clarity and support collaboration.

MARKETING STRATEGY#16

A plan for promoting and selling the completed animation project to target audiences.

CROSS-DISCIPLINARY COLLABORATION#18

Working across different fields, combining skills from animation and technology for innovative outcomes.

ANIMATION TECHNIQUES#19

Varied methods used in creating animations, including traditional and digital approaches.

ENGAGEMENT STRATEGIES#20

Methods employed to captivate and maintain audience interest throughout the animation.

REFLECTIVE PRACTICES#21

The process of self-evaluation and analysis to learn from experiences and improve future projects.

VIRTUAL REALITY (VR)#22

A fully immersive digital environment that can be interacted with, often contrasted with AR.

CREATIVE DIRECTION#23

Guiding the overall vision and aesthetic of a project, ensuring coherence and alignment with goals.

ANIMATION INDUSTRY#24

The sector focused on the creation, production, and distribution of animated content across various media.