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AUGMENTED REALITY (AR)#1
An interactive experience where digital elements are overlaid on the real world, enhancing storytelling in animation.
STOP MOTION ANIMATION#2
A technique where objects are physically manipulated and photographed frame by frame to create movement.
INTERACTIVE NARRATIVES#3
Stories that allow audience interaction, influencing the direction or outcome of the narrative.
PROTOTYPING#4
Creating a preliminary model of a project to test concepts and functionalities before final production.
COLLABORATION#5
Working together with others, especially tech experts, to enhance project outcomes through shared expertise.
USER TESTING#6
Evaluating a project by observing real users to gather feedback on functionality and interactivity.
SCRIPTWRITING#7
The process of creating a written script that outlines dialogue, actions, and interactions in a narrative.
STORYBOARDING#8
Visual representation of a narrative, detailing scenes and actions to guide the animation process.
DIGITAL PORTFOLIO#9
A curated collection of an animator's work presented online, showcasing skills and projects to potential clients.
FEEDBACK LOOPS#10
Iterative processes where project outcomes are reviewed and improved based on input from collaborators.
ANIMATION SOFTWARE#11
Digital tools used for creating animations, such as Adobe After Effects or Dragonframe.
CHARACTER DESIGN#12
The creation and development of characters, focusing on their appearance, personality, and role in the story.
LIGHTING TECHNIQUES#13
Methods used to illuminate scenes effectively, crucial for enhancing the visual quality of animations.
KEYFRAME ANIMATION#14
A technique where key positions of an object are defined, and in-between frames are generated by the software.
DOCUMENTATION#15
Recording project processes and decisions to provide clarity and support collaboration.
MARKETING STRATEGY#16
A plan for promoting and selling the completed animation project to target audiences.
FUTURE TRENDS#17
Emerging developments in animation technology that influence creative practices and industry standards.
CROSS-DISCIPLINARY COLLABORATION#18
Working across different fields, combining skills from animation and technology for innovative outcomes.
ANIMATION TECHNIQUES#19
Varied methods used in creating animations, including traditional and digital approaches.
ENGAGEMENT STRATEGIES#20
Methods employed to captivate and maintain audience interest throughout the animation.
REFLECTIVE PRACTICES#21
The process of self-evaluation and analysis to learn from experiences and improve future projects.
VIRTUAL REALITY (VR)#22
A fully immersive digital environment that can be interacted with, often contrasted with AR.
CREATIVE DIRECTION#23
Guiding the overall vision and aesthetic of a project, ensuring coherence and alignment with goals.
ANIMATION INDUSTRY#24
The sector focused on the creation, production, and distribution of animated content across various media.