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MACHINE LEARNING#1

A subset of AI focused on algorithms that enable systems to learn from data and improve over time without explicit programming.

NEURAL NETWORKS#2

Computational models inspired by the human brain, used in machine learning to recognize patterns and make decisions.

REINFORCEMENT LEARNING#3

A type of machine learning where agents learn by interacting with their environment and receiving feedback through rewards or penalties.

NATURAL LANGUAGE PROCESSING (NLP)#4

A field of AI that focuses on the interaction between computers and human language, enabling NPCs to understand and respond to player dialogue.

DECISION TREES#5

A model used in AI that makes decisions based on a series of branching choices, suitable for creating NPC behavior.

ADAPTIVE AI#6

AI systems that modify their behavior based on player actions, enhancing engagement and gameplay experience.

BANDIT ALGORITHMS#7

A class of algorithms used in reinforcement learning that balances exploration and exploitation to maximize rewards.

ETHICAL AI#8

Principles guiding the responsible development of AI, ensuring fairness, transparency, and respect for player autonomy.

REAL-TIME PERFORMANCE#9

The ability of AI systems to process information and make decisions instantaneously during gameplay.

GAME ENGINE#10

Software frameworks used for game development, providing tools for rendering graphics, physics simulation, and AI integration.

NPC (NON-PLAYER CHARACTER)#11

Characters in a game that are not controlled by players but exhibit behaviors programmed by developers.

OPTIMIZATION TECHNIQUES#12

Methods used to improve the efficiency and performance of AI algorithms in real-time gaming environments.

PROFILING#13

The process of analyzing a program to determine where time and resources are being spent, aiding in optimization.

FEEDBACK LOOP#14

A cycle where the output of a system influences its future inputs, crucial for training adaptive AI.

PLAYTESTING#15

The process of testing a game with real players to gather feedback on gameplay and AI behavior.

AUTOMATED TESTING#16

Using scripts and tools to test AI behaviors systematically, ensuring they function correctly under various scenarios.

USER INTERFACE (UI)#17

The means by which players interact with the game, including menus, buttons, and HUD elements.

GAME MECHANICS#18

The rules and systems that govern gameplay, including how AI interacts with players.

PERFORMANCE BENCHMARKING#19

Evaluating the performance of AI systems against established standards to ensure efficiency.

PROTOTYPING#20

Creating an early model of a game to test concepts and functionality before full-scale development.

DATASET#21

A collection of data used to train machine learning models, critical for developing effective AI.

ALGORITHM#22

A step-by-step procedure or formula for solving a problem, fundamental to programming AI behavior.

AGENT#23

An entity in AI that perceives its environment and takes actions to achieve specific goals.

SENSOR FUSION#24

Combining data from multiple sensors to improve the accuracy of AI decisions, often used in NPC behavior.

CROSS-VALIDATION#25

A technique for assessing how the results of a statistical analysis will generalize to an independent dataset.