Quick Navigation
MACHINE LEARNING#1
A subset of AI focused on algorithms that enable systems to learn from data and improve over time without explicit programming.
NEURAL NETWORKS#2
Computational models inspired by the human brain, used in machine learning to recognize patterns and make decisions.
REINFORCEMENT LEARNING#3
A type of machine learning where agents learn by interacting with their environment and receiving feedback through rewards or penalties.
NATURAL LANGUAGE PROCESSING (NLP)#4
A field of AI that focuses on the interaction between computers and human language, enabling NPCs to understand and respond to player dialogue.
DECISION TREES#5
A model used in AI that makes decisions based on a series of branching choices, suitable for creating NPC behavior.
ADAPTIVE AI#6
AI systems that modify their behavior based on player actions, enhancing engagement and gameplay experience.
BANDIT ALGORITHMS#7
A class of algorithms used in reinforcement learning that balances exploration and exploitation to maximize rewards.
ETHICAL AI#8
Principles guiding the responsible development of AI, ensuring fairness, transparency, and respect for player autonomy.
REAL-TIME PERFORMANCE#9
The ability of AI systems to process information and make decisions instantaneously during gameplay.
GAME ENGINE#10
Software frameworks used for game development, providing tools for rendering graphics, physics simulation, and AI integration.
NPC (NON-PLAYER CHARACTER)#11
Characters in a game that are not controlled by players but exhibit behaviors programmed by developers.
OPTIMIZATION TECHNIQUES#12
Methods used to improve the efficiency and performance of AI algorithms in real-time gaming environments.
PROFILING#13
The process of analyzing a program to determine where time and resources are being spent, aiding in optimization.
FEEDBACK LOOP#14
A cycle where the output of a system influences its future inputs, crucial for training adaptive AI.
PLAYTESTING#15
The process of testing a game with real players to gather feedback on gameplay and AI behavior.
AUTOMATED TESTING#16
Using scripts and tools to test AI behaviors systematically, ensuring they function correctly under various scenarios.
USER INTERFACE (UI)#17
The means by which players interact with the game, including menus, buttons, and HUD elements.
GAME MECHANICS#18
The rules and systems that govern gameplay, including how AI interacts with players.
PERFORMANCE BENCHMARKING#19
Evaluating the performance of AI systems against established standards to ensure efficiency.
PROTOTYPING#20
Creating an early model of a game to test concepts and functionality before full-scale development.
DATASET#21
A collection of data used to train machine learning models, critical for developing effective AI.
ALGORITHM#22
A step-by-step procedure or formula for solving a problem, fundamental to programming AI behavior.
AGENT#23
An entity in AI that perceives its environment and takes actions to achieve specific goals.
SENSOR FUSION#24
Combining data from multiple sensors to improve the accuracy of AI decisions, often used in NPC behavior.
CROSS-VALIDATION#25
A technique for assessing how the results of a statistical analysis will generalize to an independent dataset.