Artificial Intelligence for Games
by Ian Millington, John FungeThis foundational text explores AI techniques specifically designed for game development, providing insights into NPC behavior and decision-making.
Deep Learning for Computer Vision with Python
by Adrian RosebrockA practical guide to leveraging deep learning for visual recognition tasks, essential for developing intelligent NPCs that perceive and react to player actions.
Reinforcement Learning: An Introduction
by Richard S. Sutton, Andrew G. BartoA comprehensive guide to reinforcement learning, offering crucial methodologies for creating adaptive NPCs that learn from player interactions.
Game Programming Patterns
by Robert NystromThis book covers design patterns that optimize game architecture, crucial for integrating sophisticated AI systems efficiently.
AI and Games
by Simon AltyExamines the intersection of AI and game design, providing case studies that inspire innovative AI applications in gameplay.
The Art of Game Design: A Book of Lenses
by Jesse SchellOffers a holistic view of game design, emphasizing player experience, which is vital for creating engaging AI-driven gameplay.
Designing Games: A Guide to Engineering Experiences
by Tynan SylvesterFocuses on the emotional impact of games, helping you understand how AI can enhance player engagement through responsive NPCs.
Ethics of Artificial Intelligence and Robotics
by Vincent C. MüllerExplores the ethical considerations of AI development, essential for responsible game design and NPC behavior.