Quick Navigation
HIGH-FIDELITY#1
A term describing highly detailed and realistic 3D models that closely mimic real-world objects.
SUBSTANCE PAINTER#2
A powerful texturing tool used to create realistic materials and textures for 3D models.
RIGGING#3
The process of creating a skeletal structure for a 3D model, allowing for movement and animation.
BLEND SHAPES#4
Techniques used to create facial expressions by interpolating between different facial geometries.
ANATOMICAL ACCURACY#5
Ensuring that the proportions and features of a character align with real human or animal anatomy.
TEXTURE MAPS#6
Images applied to 3D models that define their surface appearance, including color and detail.
IK AND FK RIGGING#7
Inverse Kinematics (IK) and Forward Kinematics (FK) are methods for controlling character movement.
PEER FEEDBACK#8
Constructive critique provided by fellow students to improve each other's work and skills.
HIGH-RESOLUTION SCULPTING#9
Creating detailed 3D models with a high polygon count for intricate features.
MATERIAL APPLICATION#10
The process of applying textures and materials to a 3D model to enhance its realism.
RIGGING DOCUMENTATION#11
Detailed notes and guidelines outlining the rigging process and settings for a character model.
LIGHTING SETUP#12
Arranging lights in a scene to enhance visibility and create mood in rendered images.
POST-PROCESSING#13
Techniques applied after rendering to enhance the visual quality of images or animations.
RENDERING ENGINES#14
Software tools that convert 3D models into 2D images or animations.
CHARACTER BIOGRAPHY#15
A narrative background that provides context and depth to a character's design.
ZBRUSH#16
A digital sculpting tool widely used for creating high-resolution 3D models.
MOOD BOARD#17
A collage of images and materials that visually represents the desired aesthetic of a project.
SKIN WEIGHTS#18
Values assigned to vertices in a model that determine how they move with the rig.
ANIMATION PRINCIPLES#19
Fundamental concepts that guide the creation of believable and engaging animations.
FACIAL ANATOMY RESEARCH#20
Studying the structure of the face to accurately represent expressions in 3D.
PORTFOLIO PRESENTATION#21
The final showcase of a student's work, demonstrating skills and completed projects.
CREATING TEXTURE MAPS#22
The process of designing and generating images that define a model's surface details.
ADVANCED SCULPTING TECHNIQUES#23
Sophisticated methods used to create intricate details in 3D modeling.
CHARACTER DESIGN PRINCIPLES#24
Guidelines that inform the creation of compelling and visually appealing characters.