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HIGH-FIDELITY#1

A term describing highly detailed and realistic 3D models that closely mimic real-world objects.

SUBSTANCE PAINTER#2

A powerful texturing tool used to create realistic materials and textures for 3D models.

RIGGING#3

The process of creating a skeletal structure for a 3D model, allowing for movement and animation.

BLEND SHAPES#4

Techniques used to create facial expressions by interpolating between different facial geometries.

ANATOMICAL ACCURACY#5

Ensuring that the proportions and features of a character align with real human or animal anatomy.

TEXTURE MAPS#6

Images applied to 3D models that define their surface appearance, including color and detail.

IK AND FK RIGGING#7

Inverse Kinematics (IK) and Forward Kinematics (FK) are methods for controlling character movement.

PEER FEEDBACK#8

Constructive critique provided by fellow students to improve each other's work and skills.

HIGH-RESOLUTION SCULPTING#9

Creating detailed 3D models with a high polygon count for intricate features.

MATERIAL APPLICATION#10

The process of applying textures and materials to a 3D model to enhance its realism.

RIGGING DOCUMENTATION#11

Detailed notes and guidelines outlining the rigging process and settings for a character model.

LIGHTING SETUP#12

Arranging lights in a scene to enhance visibility and create mood in rendered images.

POST-PROCESSING#13

Techniques applied after rendering to enhance the visual quality of images or animations.

RENDERING ENGINES#14

Software tools that convert 3D models into 2D images or animations.

CHARACTER BIOGRAPHY#15

A narrative background that provides context and depth to a character's design.

ZBRUSH#16

A digital sculpting tool widely used for creating high-resolution 3D models.

MOOD BOARD#17

A collage of images and materials that visually represents the desired aesthetic of a project.

SKIN WEIGHTS#18

Values assigned to vertices in a model that determine how they move with the rig.

ANIMATION PRINCIPLES#19

Fundamental concepts that guide the creation of believable and engaging animations.

FACIAL ANATOMY RESEARCH#20

Studying the structure of the face to accurately represent expressions in 3D.

PORTFOLIO PRESENTATION#21

The final showcase of a student's work, demonstrating skills and completed projects.

CREATING TEXTURE MAPS#22

The process of designing and generating images that define a model's surface details.

ADVANCED SCULPTING TECHNIQUES#23

Sophisticated methods used to create intricate details in 3D modeling.

CHARACTER DESIGN PRINCIPLES#24

Guidelines that inform the creation of compelling and visually appealing characters.