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3D MODELING#1
The process of creating a three-dimensional representation of an object using specialized software like SketchUp.
VIRTUAL REALITY (VR)#2
A simulated experience that can mimic or differ from the real world, often used in gaming and training.
SKETCHUP#3
A user-friendly 3D modeling software widely used for architectural and interior design projects.
UNITY#4
A powerful game engine used for creating interactive 3D and VR experiences, offering extensive tools for developers.
USER-CENTERED DESIGN#5
An approach focusing on the needs and preferences of users throughout the design process.
INTERACTION MECHANICS#6
The rules and methods governing how users interact with objects in a virtual environment.
SPATIAL AWARENESS#7
Understanding the relationship between objects in a 3D space, crucial for effective VR design.
USER IMMERSION#8
The degree to which a user feels engaged and present in a virtual environment.
MATERIAL AND TEXTURE APPLICATION#9
The process of applying visual and tactile properties to 3D models to enhance realism.
LIGHTING EFFECTS#10
Techniques used to simulate natural and artificial light in a 3D environment for realism.
PERFORMANCE OPTIMIZATION#11
Methods used to improve the efficiency and speed of a VR application, ensuring smooth user experiences.
OCCLUSION CULLING#12
A technique to improve performance by not rendering objects blocked from view.
LEVEL OF DETAIL (LOD)#13
A strategy that adjusts the complexity of 3D models based on their distance from the viewer.
USER TESTING#14
A process where real users interact with the VR environment to provide feedback and insights.
ITERATIVE DESIGN PROCESS#15
A cyclical approach to design that incorporates user feedback for continuous improvement.
FEEDBACK LOOPS#16
The process of using user feedback to inform and refine design decisions.
IMPORTING MODELS#17
The action of bringing 3D models created in one software (e.g., SketchUp) into another (e.g., Unity) for further development.
SCENE SETUP#18
The arrangement of objects, lighting, and environment in a VR application to create a cohesive experience.
USER INTERFACE (UI)#19
The means by which users interact with a VR application, including menus and controls.
DOCUMENTATION#20
The process of recording the design process, challenges, and solutions for future reference.
PORTFOLIO PIECE#21
A completed project that showcases a student's skills and understanding of VR development.
PROJECT PRESENTATION#22
The act of demonstrating a completed VR project to an audience, highlighting key features and design choices.
REFLECTIVE PRACTICES#23
Methods for evaluating one's own work and learning processes to foster growth and improvement.
CHALLENGES IN VR DESIGN#24
Common obstacles faced in creating VR environments, such as performance issues and user engagement.