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3D MODELING#1

The process of creating a three-dimensional representation of an object using specialized software like SketchUp.

VIRTUAL REALITY (VR)#2

A simulated experience that can mimic or differ from the real world, often used in gaming and training.

SKETCHUP#3

A user-friendly 3D modeling software widely used for architectural and interior design projects.

UNITY#4

A powerful game engine used for creating interactive 3D and VR experiences, offering extensive tools for developers.

USER-CENTERED DESIGN#5

An approach focusing on the needs and preferences of users throughout the design process.

INTERACTION MECHANICS#6

The rules and methods governing how users interact with objects in a virtual environment.

SPATIAL AWARENESS#7

Understanding the relationship between objects in a 3D space, crucial for effective VR design.

USER IMMERSION#8

The degree to which a user feels engaged and present in a virtual environment.

MATERIAL AND TEXTURE APPLICATION#9

The process of applying visual and tactile properties to 3D models to enhance realism.

LIGHTING EFFECTS#10

Techniques used to simulate natural and artificial light in a 3D environment for realism.

PERFORMANCE OPTIMIZATION#11

Methods used to improve the efficiency and speed of a VR application, ensuring smooth user experiences.

OCCLUSION CULLING#12

A technique to improve performance by not rendering objects blocked from view.

LEVEL OF DETAIL (LOD)#13

A strategy that adjusts the complexity of 3D models based on their distance from the viewer.

USER TESTING#14

A process where real users interact with the VR environment to provide feedback and insights.

ITERATIVE DESIGN PROCESS#15

A cyclical approach to design that incorporates user feedback for continuous improvement.

FEEDBACK LOOPS#16

The process of using user feedback to inform and refine design decisions.

IMPORTING MODELS#17

The action of bringing 3D models created in one software (e.g., SketchUp) into another (e.g., Unity) for further development.

SCENE SETUP#18

The arrangement of objects, lighting, and environment in a VR application to create a cohesive experience.

USER INTERFACE (UI)#19

The means by which users interact with a VR application, including menus and controls.

DOCUMENTATION#20

The process of recording the design process, challenges, and solutions for future reference.

PORTFOLIO PIECE#21

A completed project that showcases a student's skills and understanding of VR development.

PROJECT PRESENTATION#22

The act of demonstrating a completed VR project to an audience, highlighting key features and design choices.

REFLECTIVE PRACTICES#23

Methods for evaluating one's own work and learning processes to foster growth and improvement.

CHALLENGES IN VR DESIGN#24

Common obstacles faced in creating VR environments, such as performance issues and user engagement.