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3D MODELING#1

The process of creating a three-dimensional representation of an object using specialized software.

TEXTURING#2

Applying images or colors to 3D models to enhance their appearance and realism.

UNITY#3

A popular game development platform used for creating and integrating 3D assets into games.

UV MAPPING#4

The technique of projecting a 2D image onto a 3D model's surface to create textures.

RIGGING#5

The process of creating a skeleton for a 3D model to enable animation.

ANIMATION#6

The technique of bringing a 3D model to life by creating movement sequences.

TOPOLOGY#7

The arrangement of vertices, edges, and faces in a 3D model, crucial for smooth animation.

CHARACTER DESIGN#8

The art of creating unique and engaging characters for games, focusing on their visual and personality traits.

MAYA#9

A professional 3D modeling software widely used in the gaming and film industries.

BLENDER#10

An open-source 3D modeling software that is beginner-friendly and versatile.

GAME MECHANICS#11

The rules and systems that define how a game operates and how players interact with it.

ASSET INTEGRATION#12

The process of importing and setting up 3D models and other assets within a game engine.

PORTFOLIO#13

A collection of work samples showcasing a developer's skills and projects, essential for job applications.

COLOR THEORY#14

The study of how colors interact and their emotional effects, important for texturing and design.

MOOD BOARD#15

A visual collage of images and colors used to convey the concept and style of a character.

RENDERING#16

The process of generating a final image or animation from a 3D model, determining its visual quality.

GAME ENVIRONMENT#17

The virtual setting where gameplay takes place, including landscapes, buildings, and objects.

OPTIMIZATION#18

Techniques used to improve the performance and efficiency of game assets, crucial for smooth gameplay.

USER INTERFACE (UI)#19

The means by which players interact with the game, including menus and control layouts.

PROTOTYPING#20

Creating a preliminary version of a game or asset to test concepts and mechanics.

FEEDBACK#21

Constructive criticism received on designs or models, essential for improvement and refinement.

DOCUMENTATION#22

Recording the processes and decisions made during development, aiding future reference and learning.

FUNCTIONALITY#23

The capabilities and features of a game or asset, determining how it behaves within the game.

SCULPTING#24

A technique in 3D modeling that allows for organic shapes and details, often used in character design.

SHADING#25

The technique of adding depth and realism to 3D models by simulating light and shadow effects.