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3D MODELING#1
The process of creating a three-dimensional representation of an object using specialized software.
TEXTURING#2
Applying images or colors to 3D models to enhance their appearance and realism.
UNITY#3
A popular game development platform used for creating and integrating 3D assets into games.
UV MAPPING#4
The technique of projecting a 2D image onto a 3D model's surface to create textures.
RIGGING#5
The process of creating a skeleton for a 3D model to enable animation.
ANIMATION#6
The technique of bringing a 3D model to life by creating movement sequences.
TOPOLOGY#7
The arrangement of vertices, edges, and faces in a 3D model, crucial for smooth animation.
CHARACTER DESIGN#8
The art of creating unique and engaging characters for games, focusing on their visual and personality traits.
MAYA#9
A professional 3D modeling software widely used in the gaming and film industries.
BLENDER#10
An open-source 3D modeling software that is beginner-friendly and versatile.
GAME MECHANICS#11
The rules and systems that define how a game operates and how players interact with it.
ASSET INTEGRATION#12
The process of importing and setting up 3D models and other assets within a game engine.
PORTFOLIO#13
A collection of work samples showcasing a developer's skills and projects, essential for job applications.
COLOR THEORY#14
The study of how colors interact and their emotional effects, important for texturing and design.
MOOD BOARD#15
A visual collage of images and colors used to convey the concept and style of a character.
RENDERING#16
The process of generating a final image or animation from a 3D model, determining its visual quality.
GAME ENVIRONMENT#17
The virtual setting where gameplay takes place, including landscapes, buildings, and objects.
OPTIMIZATION#18
Techniques used to improve the performance and efficiency of game assets, crucial for smooth gameplay.
USER INTERFACE (UI)#19
The means by which players interact with the game, including menus and control layouts.
PROTOTYPING#20
Creating a preliminary version of a game or asset to test concepts and mechanics.
FEEDBACK#21
Constructive criticism received on designs or models, essential for improvement and refinement.
DOCUMENTATION#22
Recording the processes and decisions made during development, aiding future reference and learning.
FUNCTIONALITY#23
The capabilities and features of a game or asset, determining how it behaves within the game.
SCULPTING#24
A technique in 3D modeling that allows for organic shapes and details, often used in character design.
SHADING#25
The technique of adding depth and realism to 3D models by simulating light and shadow effects.