Quick Navigation

USER-CENTERED DESIGN#1

A design approach focusing on user needs and experiences throughout the product development process.

PROTOTYPING#2

Creating early models of a product to visualize and test concepts before final production.

USER TESTING#3

Evaluating a product by testing it with real users to gather feedback and insights.

FEEDBACK ANALYSIS#4

The process of examining user feedback to identify trends, issues, and areas for improvement.

LAUNCH PLANNING#5

Developing a comprehensive strategy for introducing a product to the market.

USER PERSONAS#6

Fictional characters representing target users, created to guide design decisions.

ITERATIVE DESIGN#7

A cyclical design process involving repeated testing and refinement based on user feedback.

USABILITY TESTING#8

Assessing a product's ease of use by observing real users as they interact with it.

LOW-FIDELITY PROTOTYPES#9

Basic, simplified versions of a product used to test concepts without high investment.

HIGH-FIDELITY PROTOTYPES#10

Detailed and interactive models that closely resemble the final product for thorough testing.

USER JOURNEY MAPPING#11

Visualizing the steps a user takes to interact with a product, identifying pain points and opportunities.

AFFINITY DIAGRAMS#12

A tool used to organize and categorize user feedback into themes for better analysis.

COMPETITIVE ANALYSIS#13

Evaluating competitors to identify strengths, weaknesses, and market opportunities.

MARKETING MATERIALS#14

Promotional content designed to communicate product benefits and features to users.

KEY PERFORMANCE INDICATORS (KPIs)#15

Metrics used to measure the success of a product launch against defined objectives.

STAKEHOLDER ENGAGEMENT#16

Involving relevant parties in the design process to gather insights and feedback.

DESIGN THINKING#17

A problem-solving approach that emphasizes empathy, ideation, and iterative testing.

CATEGORIZING FEEDBACK#18

Organizing user feedback into meaningful groups to identify common themes.

DOCUMENTING CHANGES#19

Recording design modifications and the rationale behind them for future reference.

RAPID PROTOTYPING#20

Quickly creating prototypes to test ideas and gather feedback efficiently.

USER EXPERIENCE (UX)#21

The overall experience a user has with a product, encompassing usability and satisfaction.

DESIGN PRINCIPLES#22

Fundamental guidelines that inform and shape the design process for better outcomes.

COLLABORATION TOOLS#23

Software and platforms that facilitate teamwork and communication among project stakeholders.

ITERATIVE USABILITY TESTING#24

Repeated rounds of usability testing to refine a product based on user feedback.