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USER-CENTERED DESIGN#1
A design approach focusing on user needs and experiences throughout the product development process.
PROTOTYPING#2
Creating early models of a product to visualize and test concepts before final production.
USER TESTING#3
Evaluating a product by testing it with real users to gather feedback and insights.
FEEDBACK ANALYSIS#4
The process of examining user feedback to identify trends, issues, and areas for improvement.
LAUNCH PLANNING#5
Developing a comprehensive strategy for introducing a product to the market.
USER PERSONAS#6
Fictional characters representing target users, created to guide design decisions.
ITERATIVE DESIGN#7
A cyclical design process involving repeated testing and refinement based on user feedback.
USABILITY TESTING#8
Assessing a product's ease of use by observing real users as they interact with it.
LOW-FIDELITY PROTOTYPES#9
Basic, simplified versions of a product used to test concepts without high investment.
HIGH-FIDELITY PROTOTYPES#10
Detailed and interactive models that closely resemble the final product for thorough testing.
USER JOURNEY MAPPING#11
Visualizing the steps a user takes to interact with a product, identifying pain points and opportunities.
AFFINITY DIAGRAMS#12
A tool used to organize and categorize user feedback into themes for better analysis.
COMPETITIVE ANALYSIS#13
Evaluating competitors to identify strengths, weaknesses, and market opportunities.
MARKETING MATERIALS#14
Promotional content designed to communicate product benefits and features to users.
KEY PERFORMANCE INDICATORS (KPIs)#15
Metrics used to measure the success of a product launch against defined objectives.
STAKEHOLDER ENGAGEMENT#16
Involving relevant parties in the design process to gather insights and feedback.
DESIGN THINKING#17
A problem-solving approach that emphasizes empathy, ideation, and iterative testing.
CATEGORIZING FEEDBACK#18
Organizing user feedback into meaningful groups to identify common themes.
DOCUMENTING CHANGES#19
Recording design modifications and the rationale behind them for future reference.
RAPID PROTOTYPING#20
Quickly creating prototypes to test ideas and gather feedback efficiently.
USER EXPERIENCE (UX)#21
The overall experience a user has with a product, encompassing usability and satisfaction.
DESIGN PRINCIPLES#22
Fundamental guidelines that inform and shape the design process for better outcomes.
COLLABORATION TOOLS#23
Software and platforms that facilitate teamwork and communication among project stakeholders.
ITERATIVE USABILITY TESTING#24
Repeated rounds of usability testing to refine a product based on user feedback.