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QUALITY ASSURANCE (QA)#1
A systematic process ensuring that a product meets specified requirements and standards throughout development.
BUG REPORTING#2
The practice of documenting issues or defects found during testing, including details like severity, steps to reproduce, and screenshots.
PLAYTESTING#3
A method of testing where real users play the game to provide feedback on gameplay, usability, and overall experience.
TEST PLAN#4
A detailed document outlining the testing strategy, objectives, resources, schedule, and scope for a specific project.
AUTOMATED TESTING#5
Using software tools to execute pre-scripted tests on a software application before it is released.
MANUAL TESTING#6
The process of manually checking software for defects without the use of automation tools.
RISK-BASED TESTING#7
A testing approach that prioritizes testing efforts based on the risk of failure and its impact on the project.
DOCUMENTATION#8
Written records that detail the processes, procedures, and results of QA activities, aiding communication between teams.
TEST CASE#9
A set of conditions or variables under which a tester assesses whether a system or software application functions correctly.
USER FEEDBACK#10
Input and opinions from players regarding their experience with the game, used to improve quality and usability.
BUG TRACKING TOOLS#11
Software applications that help teams record, manage, and track defects and issues throughout the development lifecycle.
EXPLORATORY TESTING#12
An informal testing approach where testers explore the application without predefined test cases to discover defects.
PERFORMANCE TESTING#13
A type of testing that evaluates the speed, responsiveness, and stability of a software application under a particular workload.
AGILE DEVELOPMENT#14
A methodology that emphasizes iterative development, where requirements and solutions evolve through collaboration.
TESTING METHODOLOGIES#15
Structured approaches to testing that define how testing is conducted, including strategies like black-box and white-box testing.
COLLABORATIVE DOCUMENTATION#16
A process where multiple team members contribute to and refine documentation to ensure clarity and completeness.
QA TOOLS#17
Software applications designed to assist QA teams in managing and executing testing processes efficiently.
FEEDBACK ANALYSIS#18
The process of evaluating user feedback to identify trends, issues, and opportunities for improvement in a game.
EXECUTIVE SUMMARY#19
A concise overview of a more extensive document or report that highlights key points and findings.
TESTING STRATEGY#20
A high-level approach that outlines how testing will be conducted to meet project goals and requirements.
DEVELOPMENT TEAMS#21
Groups of professionals involved in creating a game, including programmers, artists, and designers, collaborating to achieve quality.
CONTINUOUS INTEGRATION#22
A practice in software engineering where members of a team integrate their work frequently, leading to early detection of issues.
USER INTERFACE (UI) TESTING#23
Testing focused on the graphical and interactive elements of a game to ensure a smooth and intuitive user experience.
FUNCTIONAL TESTING#24
A type of testing that verifies that each function of the software application operates in conformance with the requirement specification.
REGRESSION TESTING#25
Re-testing of a software application to ensure that previously developed and tested features still work after a change.