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THEMATIC DESIGN#1
The integration of a game's theme with its mechanics, ensuring a cohesive player experience.
SCORING SYSTEMS#2
Methods used to measure player success and engagement, affecting gameplay dynamics.
GAME PITCHING#3
The process of presenting a game concept to potential publishers or stakeholders to gain interest.
MARKET RESEARCH#4
The study of target audiences and competitors to inform game design and marketing strategies.
GAME DOCUMENTATION#5
Comprehensive written materials detailing a game's mechanics, rules, and design vision.
PROTOTYPE#6
An early model of a game used for testing mechanics and gathering feedback.
PLAYTESTING#7
The process of testing a game with players to identify issues and improve gameplay.
PLAYER INTERACTION#8
How players engage with each other and the game mechanics during play.
CORE THEME#9
The central idea or narrative that drives a game's design and player experience.
FEEDBACK INCORPORATION#10
The practice of using input from playtesters and experts to refine game design.
COMPETITOR ANALYSIS#11
Evaluating similar games in the market to identify strengths, weaknesses, and opportunities.
SWOT ANALYSIS#12
A strategic planning tool assessing Strengths, Weaknesses, Opportunities, and Threats related to a game.
PITCH SCRIPT#13
A well-structured outline of key points to communicate during a game pitch.
VISUAL AIDS#14
Graphics or images used in presentations to enhance understanding and engagement.
RULEBOOK#15
A document outlining the rules and mechanics of a game for players.
GAME DESIGN DOCUMENT (GDD)#16
A comprehensive guide detailing all aspects of a game's design, including mechanics and narrative.
MARKETING STRATEGY#17
A plan to promote and sell the game, targeting specific audiences.
REHEARSAL TECHNIQUES#18
Methods used to practice presentations, ensuring clarity and confidence.
PROMOTIONAL MATERIALS#19
Collateral created to advertise and explain a game to potential players and publishers.
Q&A SESSION#20
A segment during a pitch where the audience asks questions to clarify and explore the game concept.
ITERATIVE IMPROVEMENT#21
The process of continuously refining a design based on feedback and testing results.
ENGAGEMENT#22
The level of interest and involvement players have with a game, influenced by mechanics and theme.
DESIGN VISION#23
The overarching goal and aesthetic direction guiding a game's development.
MARKET TREND REPORTS#24
Documents analyzing current trends in the gaming industry to inform design decisions.
DRAFTING#25
The initial writing process for creating game documentation and rulebooks.
PROFESSIONAL SUBMISSION#26
The process of formally presenting game documentation to publishers or industry experts.