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THEMATIC DESIGN#1

The integration of a game's theme with its mechanics, ensuring a cohesive player experience.

SCORING SYSTEMS#2

Methods used to measure player success and engagement, affecting gameplay dynamics.

GAME PITCHING#3

The process of presenting a game concept to potential publishers or stakeholders to gain interest.

MARKET RESEARCH#4

The study of target audiences and competitors to inform game design and marketing strategies.

GAME DOCUMENTATION#5

Comprehensive written materials detailing a game's mechanics, rules, and design vision.

PROTOTYPE#6

An early model of a game used for testing mechanics and gathering feedback.

PLAYTESTING#7

The process of testing a game with players to identify issues and improve gameplay.

PLAYER INTERACTION#8

How players engage with each other and the game mechanics during play.

CORE THEME#9

The central idea or narrative that drives a game's design and player experience.

FEEDBACK INCORPORATION#10

The practice of using input from playtesters and experts to refine game design.

COMPETITOR ANALYSIS#11

Evaluating similar games in the market to identify strengths, weaknesses, and opportunities.

SWOT ANALYSIS#12

A strategic planning tool assessing Strengths, Weaknesses, Opportunities, and Threats related to a game.

PITCH SCRIPT#13

A well-structured outline of key points to communicate during a game pitch.

VISUAL AIDS#14

Graphics or images used in presentations to enhance understanding and engagement.

RULEBOOK#15

A document outlining the rules and mechanics of a game for players.

GAME DESIGN DOCUMENT (GDD)#16

A comprehensive guide detailing all aspects of a game's design, including mechanics and narrative.

MARKETING STRATEGY#17

A plan to promote and sell the game, targeting specific audiences.

REHEARSAL TECHNIQUES#18

Methods used to practice presentations, ensuring clarity and confidence.

PROMOTIONAL MATERIALS#19

Collateral created to advertise and explain a game to potential players and publishers.

Q&A SESSION#20

A segment during a pitch where the audience asks questions to clarify and explore the game concept.

ITERATIVE IMPROVEMENT#21

The process of continuously refining a design based on feedback and testing results.

ENGAGEMENT#22

The level of interest and involvement players have with a game, influenced by mechanics and theme.

DESIGN VISION#23

The overarching goal and aesthetic direction guiding a game's development.

MARKET TREND REPORTS#24

Documents analyzing current trends in the gaming industry to inform design decisions.

DRAFTING#25

The initial writing process for creating game documentation and rulebooks.

PROFESSIONAL SUBMISSION#26

The process of formally presenting game documentation to publishers or industry experts.