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TECH PROTOTYPE#1

An early model of a product that demonstrates its functionality and design, used for testing and feedback.

EMERGING TECHNOLOGIES#2

Innovative technologies that are currently developing and expected to have a significant impact in the near future.

SOFTWARE DEVELOPMENT LIFE CYCLE (SDLC)#3

A structured process for planning, creating, testing, and deploying software products.

QUALITY ASSURANCE (QA)#4

A systematic process to ensure that a product meets specified requirements and quality standards.

DEPLOYMENT STRATEGY#5

A plan outlining how a product will be released and made available to users.

AI (ARTIFICIAL INTELLIGENCE)#6

Technology that enables machines to perform tasks that typically require human intelligence.

IOT (INTERNET OF THINGS)#7

A network of interconnected devices that can collect and exchange data.

BLOCKCHAIN#8

A decentralized digital ledger technology that securely records transactions across multiple computers.

PROTOTYPING TOOLS#9

Software applications that facilitate the creation and testing of prototypes.

USER STORIES#10

Short descriptions of features from the perspective of the end-user, guiding development.

TEST CASES#11

Specific conditions under which a test will determine if a feature works as intended.

MARKETING STRATEGY#12

A plan to promote and sell a product to target customers.

FEEDBACK LOOP#13

A process where outputs of a system are circled back and used as inputs for future actions.

RISK ASSESSMENT#14

The identification and analysis of potential issues that could negatively impact a project.

PITCH DECK#15

A presentation used to communicate the value of a product or business to potential investors.

AGILE METHODOLOGY#16

An iterative approach to software development that emphasizes flexibility and customer feedback.

MVP (MINIMUM VIABLE PRODUCT)#17

A product with the least amount of features necessary to satisfy early adopters.

STAKEHOLDERS#18

Individuals or organizations that have an interest in the outcome of a project.

INTEGRATION#19

The process of combining different systems or software applications to work together.

SCALABILITY#20

The capability of a system to handle a growing amount of work or its potential to accommodate growth.

USER EXPERIENCE (UX)#21

The overall experience a user has when interacting with a product or service.

VERSION CONTROL#22

A system that records changes to files or sets of files over time.

DEVOPS#23

A set of practices that combines software development and IT operations to shorten the development life cycle.

BETA TESTING#24

The process of testing a product by real users before its official launch.

CROWD FUNDING#25

Raising funds for a project by collecting small amounts from a large number of people, typically via the Internet.