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TECH PROTOTYPE#1
An early model of a product that demonstrates its functionality and design, used for testing and feedback.
EMERGING TECHNOLOGIES#2
Innovative technologies that are currently developing and expected to have a significant impact in the near future.
SOFTWARE DEVELOPMENT LIFE CYCLE (SDLC)#3
A structured process for planning, creating, testing, and deploying software products.
QUALITY ASSURANCE (QA)#4
A systematic process to ensure that a product meets specified requirements and quality standards.
DEPLOYMENT STRATEGY#5
A plan outlining how a product will be released and made available to users.
AI (ARTIFICIAL INTELLIGENCE)#6
Technology that enables machines to perform tasks that typically require human intelligence.
IOT (INTERNET OF THINGS)#7
A network of interconnected devices that can collect and exchange data.
BLOCKCHAIN#8
A decentralized digital ledger technology that securely records transactions across multiple computers.
PROTOTYPING TOOLS#9
Software applications that facilitate the creation and testing of prototypes.
USER STORIES#10
Short descriptions of features from the perspective of the end-user, guiding development.
TEST CASES#11
Specific conditions under which a test will determine if a feature works as intended.
MARKETING STRATEGY#12
A plan to promote and sell a product to target customers.
FEEDBACK LOOP#13
A process where outputs of a system are circled back and used as inputs for future actions.
RISK ASSESSMENT#14
The identification and analysis of potential issues that could negatively impact a project.
PITCH DECK#15
A presentation used to communicate the value of a product or business to potential investors.
AGILE METHODOLOGY#16
An iterative approach to software development that emphasizes flexibility and customer feedback.
MVP (MINIMUM VIABLE PRODUCT)#17
A product with the least amount of features necessary to satisfy early adopters.
STAKEHOLDERS#18
Individuals or organizations that have an interest in the outcome of a project.
INTEGRATION#19
The process of combining different systems or software applications to work together.
SCALABILITY#20
The capability of a system to handle a growing amount of work or its potential to accommodate growth.
USER EXPERIENCE (UX)#21
The overall experience a user has when interacting with a product or service.
VERSION CONTROL#22
A system that records changes to files or sets of files over time.
DEVOPS#23
A set of practices that combines software development and IT operations to shorten the development life cycle.
BETA TESTING#24
The process of testing a product by real users before its official launch.
CROWD FUNDING#25
Raising funds for a project by collecting small amounts from a large number of people, typically via the Internet.