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ADDICTION RECOVERY#1
The process of overcoming dependence on substances or behaviors, often involving support and tracking tools.
USER EXPERIENCE (UX)#2
The overall experience a user has when interacting with a product, focusing on usability and satisfaction.
PROTOTYPE#3
An early model of a product used to test concepts and functionalities before full-scale development.
MOBILE APPLICATION#4
A software application designed to run on mobile devices, providing users with specific functionalities.
MOOD TRACKING#5
A feature that allows users to log and monitor their emotional states over time.
GOAL SETTING#6
The process of defining specific, measurable objectives to guide recovery progress.
COMMUNITY SUPPORT#7
A network of individuals providing emotional and practical assistance during recovery.
ETHICAL CONSIDERATIONS#8
Guidelines ensuring that technology is used responsibly, especially in sensitive areas like addiction.
USER INTERFACE (UI)#9
The visual layout and design elements that users interact with in an application.
ACCESSIBILITY#10
Designing apps to be usable by people with varying abilities and disabilities.
KEY PERFORMANCE INDICATORS (KPIs)#11
Metrics used to evaluate the success of an application in achieving its goals.
USABILITY TESTING#12
A method to evaluate how easy and user-friendly an app is by observing real users.
FEEDBACK COLLECTION#13
Gathering user opinions and experiences to inform app improvements.
WIREFRAME#14
A blueprint for an app's layout, showing the arrangement of elements and functionalities.
USER PERSONAS#15
Fictional characters representing different user types to guide design decisions.
ITERATIVE DESIGN#16
A cyclical process of prototyping, testing, and refining a product based on user feedback.
MARKETING PLAN#17
A strategic document outlining how to promote an app to reach its target audience.
ONBOARDING MATERIALS#18
Resources provided to new users to help them understand and navigate the app.
DIGITAL TOOLS#19
Software applications that aid in tasks, including those for tracking recovery progress.
CASE STUDIES#20
In-depth analyses of successful applications that provide insights and lessons for development.
USER JOURNEY#21
The complete experience a user has when interacting with an app, from start to finish.
FEATURE SPECIFICATION#22
A detailed description of the functionalities that an app will offer.
CLICKABLE PROTOTYPES#23
Interactive mockups that simulate user interactions with the app.
RECOVERY JOURNEY#24
The personal process an individual undergoes during addiction recovery, involving various stages and support.
DIGITAL RECOVERY TOOLS#25
Technological solutions designed to assist individuals in managing their recovery.
DESIGN RATIONALE#26
An explanation of the reasoning behind design choices made in the app's development.