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Project Overview

In today's gaming landscape, tabletop games are experiencing a renaissance. This project allows you to tackle real industry challenges by designing a unique game. You'll engage with core skills like prototyping and playtesting, all while learning best practices in game design.

Project Sections

Understanding Game Mechanics

Dive into the fundamental principles of game mechanics. You'll explore how different mechanics influence gameplay and player experience. This section sets the foundation for your design process, emphasizing the importance of balance and engagement in games.

Tasks:

  • Research various game mechanics used in popular tabletop games and summarize your findings.
  • Create a mind map to visualize how different mechanics can interact within a game.
  • Select three mechanics you find intriguing and explain why they appeal to you.
  • Draft a brief description of your game's theme and how it will influence the mechanics.
  • Discuss your chosen mechanics with peers to gather initial feedback and insights.
  • Refine your mechanics based on peer feedback, ensuring they align with your game's theme.
  • Document your mechanics in a design notebook for future reference.

Resources:

  • 📚'Rules of Play: Game Design Fundamentals' by Katie Salen
  • 📚Tabletop Game Mechanics Wiki
  • 📚YouTube: Game Design Tutorials

Reflection

Reflect on how your understanding of game mechanics has evolved. What challenges did you face in selecting and balancing mechanics? How do they relate to your game's theme?

Checkpoint

Submit a document outlining your selected mechanics and their interactions.

Prototyping Your Game

In this phase, you'll turn your ideas into a physical prototype. You'll learn about different prototyping techniques and materials, focusing on creating a playable version of your game. This section emphasizes hands-on skills and creativity.

Tasks:

  • Gather materials needed for your prototype, considering cost and accessibility.
  • Create a rough prototype using basic materials like paper and markers.
  • Test your prototype for functionality, identifying any immediate issues.
  • Iterate on your design based on initial testing results and feedback from friends.
  • Develop a clear set of rules for your game to accompany the prototype.
  • Prepare your prototype for a formal playtesting session.
  • Document the prototyping process, noting what worked and what didn’t.

Resources:

  • 📚'The Game Maker's Toolkit' YouTube channel
  • 📚Prototyping Tools and Materials Guide
  • 📚Tabletop Simulator for digital prototyping

Reflection

Consider the challenges you faced while prototyping. What did you learn about the importance of physical components in gameplay?

Checkpoint

Present your prototype along with its rules to a peer group.

Playtesting Fundamentals

Playtesting is crucial for refining your game. In this section, you'll learn how to conduct effective playtests and gather valuable feedback. You'll also explore how to analyze this feedback to improve your design.

Tasks:

  • Identify potential playtesters within your community and invite them to participate.
  • Create a playtesting guide to help testers understand your game and provide constructive feedback.
  • Conduct your first playtest, observing players and taking notes on their interactions.
  • Collect feedback through surveys or interviews after the playtest.
  • Analyze the feedback to identify common themes or issues that need addressing.
  • Make adjustments to your game based on the playtest results.
  • Prepare a report summarizing your playtesting experience and insights.

Resources:

  • 📚'Playtesting: A Guide for Game Designers' by Mike Selinker
  • 📚Game Design Forum for feedback and discussion
  • 📚YouTube: Effective Playtesting Techniques

Reflection

Reflect on your playtesting experience. How did the feedback differ from your expectations? What changes did you find most impactful?

Checkpoint

Submit your playtest report along with the revised game prototype.

Incorporating Feedback

Feedback incorporation is essential for game design. In this section, you'll learn how to prioritize and integrate feedback into your game. This phase emphasizes adaptability and iterative design, key skills in the industry.

Tasks:

  • Review your playtest feedback and categorize it into actionable items.
  • Prioritize feedback based on impact on gameplay and feasibility of changes.
  • Implement the most critical changes to your game mechanics and rules.
  • Conduct a second round of playtesting to assess the effectiveness of your changes.
  • Gather additional feedback and compare it to the first round.
  • Document the changes made and their rationale in your design notebook.
  • Prepare a presentation outlining your iterative design process and the evolution of your game.

Resources:

  • 📚'The Art of Game Design: A Book of Lenses' by Jesse Schell
  • 📚Game Design Blogs for industry insights
  • 📚Playtesting Resources from the Game Developer's Network

Reflection

How did incorporating feedback change your perspective on your game? What was the most surprising piece of feedback you received?

Checkpoint

Present your updated game and feedback incorporation report to the class.

Finalizing Your Game Design

In this final phase, you'll polish your game design and prepare for potential commercialization. You'll learn about presentation skills, marketing basics, and how to pitch your game effectively.

Tasks:

  • Create a final version of your game rules and components, ensuring clarity and professionalism.
  • Design a marketing pitch for your game, highlighting its unique features and target audience.
  • Prepare a visual presentation of your game, including images of the prototype and gameplay.
  • Practice your pitch with peers, gathering feedback on delivery and content.
  • Refine your pitch based on peer feedback, focusing on clarity and engagement.
  • Research potential avenues for publishing or crowdfunding your game.
  • Document your final design in a comprehensive game design document.

Resources:

  • 📚'The Lean Startup' by Eric Ries
  • 📚Crowdfunding Platforms Overview
  • 📚Game Design Pitching Techniques on YouTube

Reflection

What have you learned about the commercialization of games? How do you feel about presenting your work to others?

Checkpoint

Submit your final game design document and marketing pitch.

Showcasing Your Game

The final step is to showcase your game to a wider audience. This section focuses on presentation skills and networking, preparing you for future opportunities in the game design industry.

Tasks:

  • Organize a showcase event for your game, inviting peers and industry professionals.
  • Create promotional materials for your game, such as business cards or flyers.
  • Prepare a brief speech to introduce your game and its unique elements during the showcase.
  • Engage with attendees, soliciting feedback and answering questions about your design process.
  • Document the showcase experience, noting valuable connections made and feedback received.
  • Follow up with attendees for additional feedback and networking opportunities.
  • Reflect on your journey and how you can continue to develop your skills in game design.

Resources:

  • 📚Networking Tips for Game Designers
  • 📚Showcase Event Planning Guide
  • 📚YouTube: Effective Presentation Skills

Reflection

Reflect on your experience showcasing your game. What did you learn about networking and presenting your work?

Checkpoint

Submit a reflection on your showcase experience, including feedback received.

Timeline

Flexible, iterative timeline allowing for regular reviews and adjustments, mirroring agile practices.

Final Deliverable

Your final deliverable will be a polished game prototype, complete with rules, a marketing pitch, and documentation showcasing your design process. This portfolio-worthy product will demonstrate your readiness for professional challenges in game design.

Evaluation Criteria

  • Clarity and creativity in game mechanics and rules.
  • Effectiveness of feedback incorporation and iterative design process.
  • Quality of prototype and its playability during tests.
  • Professionalism in presentation and marketing pitch.
  • Engagement with peers and ability to network effectively.

Community Engagement

Engage with fellow students through online forums or local game design meetups. Share your progress, seek feedback, and collaborate on projects to enhance your learning experience.