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STYLIZED CHARACTERS#1
Characters designed with exaggerated features, emphasizing artistic style over realism, often used in animation and games.
RIGGING#2
The process of creating a skeleton for a 3D model, allowing it to move and be animated effectively.
WEIGHT PAINTING#3
A technique used in rigging to define how bones influence the mesh, ensuring natural movement during animation.
PROPORTIONS#4
The relative sizes and relationships between different parts of a character, crucial for achieving visual balance.
SUBSTANCE PAINTER#5
A texturing tool that allows artists to create detailed textures and materials for 3D models in a user-friendly interface.
ANATOMY#6
The study of the structure of living organisms; essential for creating believable and functional character designs.
TEXTURING#7
The process of applying surface details to a 3D model, enhancing its realism and visual appeal.
ANIMATION PRINCIPLES#8
Fundamental concepts that guide the creation of movement in animation, such as timing, spacing, and exaggeration.
BASE MESH#9
A simple 3D model that serves as the foundation for further detailing and refinement in character modeling.
CONTROL RIG#10
A rig that allows animators to manipulate a character's movements easily, enhancing the animation workflow.
KEYFRAMING#11
A technique in animation where specific frames are marked to define the start and end points of a motion.
SECONDARY ACTIONS#12
Additional movements that complement the main action, adding realism and depth to animations.
SCENE COMPOSITION#13
The arrangement of visual elements within a scene, crucial for storytelling and viewer engagement.
LIGHTING TECHNIQUES#14
Methods used to illuminate a scene, affecting mood and visibility, and enhancing the overall aesthetic.
CHARACTER DESIGN#15
The process of creating the visual appearance and personality of a character, integrating style and functionality.
ANIMATION SOFTWARE#16
Programs used for creating animations, allowing artists to model, rig, texture, and animate characters.
STORYBOARDING#17
A visual planning tool that outlines the sequence of scenes in an animation, guiding the overall narrative.
DEFORMATION ISSUES#18
Problems that arise during animation when a character's mesh does not move naturally with the rig.
RENDERING#19
The process of generating the final image or animation from a 3D model, including lighting, textures, and effects.
MATERIALS#20
Surface properties applied to 3D models, influencing how they interact with light and appear visually.
ANIMATION STUDIO#21
A facility where animated films, games, or other media are produced, often employing various artists and technicians.
GAME DESIGN#22
The art and science of creating video games, involving character creation, story development, and gameplay mechanics.
PORTFOLIO#23
A collection of an artist's work showcasing their skills and projects, often used for job applications in creative industries.
PEER REVIEW#24
A process where students evaluate each other's work, providing constructive feedback to enhance learning.
EXAGGERATION#25
A principle in animation that emphasizes certain traits or actions to create a more dynamic and engaging experience.