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STYLIZED CHARACTERS#1

Characters designed with exaggerated features, emphasizing artistic style over realism, often used in animation and games.

RIGGING#2

The process of creating a skeleton for a 3D model, allowing it to move and be animated effectively.

WEIGHT PAINTING#3

A technique used in rigging to define how bones influence the mesh, ensuring natural movement during animation.

PROPORTIONS#4

The relative sizes and relationships between different parts of a character, crucial for achieving visual balance.

SUBSTANCE PAINTER#5

A texturing tool that allows artists to create detailed textures and materials for 3D models in a user-friendly interface.

ANATOMY#6

The study of the structure of living organisms; essential for creating believable and functional character designs.

TEXTURING#7

The process of applying surface details to a 3D model, enhancing its realism and visual appeal.

ANIMATION PRINCIPLES#8

Fundamental concepts that guide the creation of movement in animation, such as timing, spacing, and exaggeration.

BASE MESH#9

A simple 3D model that serves as the foundation for further detailing and refinement in character modeling.

CONTROL RIG#10

A rig that allows animators to manipulate a character's movements easily, enhancing the animation workflow.

KEYFRAMING#11

A technique in animation where specific frames are marked to define the start and end points of a motion.

SECONDARY ACTIONS#12

Additional movements that complement the main action, adding realism and depth to animations.

SCENE COMPOSITION#13

The arrangement of visual elements within a scene, crucial for storytelling and viewer engagement.

LIGHTING TECHNIQUES#14

Methods used to illuminate a scene, affecting mood and visibility, and enhancing the overall aesthetic.

CHARACTER DESIGN#15

The process of creating the visual appearance and personality of a character, integrating style and functionality.

ANIMATION SOFTWARE#16

Programs used for creating animations, allowing artists to model, rig, texture, and animate characters.

STORYBOARDING#17

A visual planning tool that outlines the sequence of scenes in an animation, guiding the overall narrative.

DEFORMATION ISSUES#18

Problems that arise during animation when a character's mesh does not move naturally with the rig.

RENDERING#19

The process of generating the final image or animation from a 3D model, including lighting, textures, and effects.

MATERIALS#20

Surface properties applied to 3D models, influencing how they interact with light and appear visually.

ANIMATION STUDIO#21

A facility where animated films, games, or other media are produced, often employing various artists and technicians.

GAME DESIGN#22

The art and science of creating video games, involving character creation, story development, and gameplay mechanics.

PORTFOLIO#23

A collection of an artist's work showcasing their skills and projects, often used for job applications in creative industries.

PEER REVIEW#24

A process where students evaluate each other's work, providing constructive feedback to enhance learning.

EXAGGERATION#25

A principle in animation that emphasizes certain traits or actions to create a more dynamic and engaging experience.