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PRODUCT STRATEGY#1

A comprehensive plan that outlines how a product will meet market needs and achieve business goals.

MARKET RESEARCH#2

The process of gathering, analyzing, and interpreting information about a market, including competitors and consumer preferences.

USER PERSONAS#3

Fictional representations of target users, based on research, used to guide design decisions.

DESIGN PROTOTYPE#4

An early model of a product used to test concepts and gather user feedback before final production.

SWOT ANALYSIS#5

A strategic planning tool that identifies strengths, weaknesses, opportunities, and threats related to a product.

KEY PERFORMANCE INDICATORS (KPIs)#6

Measurable values that demonstrate how effectively a company is achieving its business objectives.

USABILITY TESTING#7

A method to evaluate a product by testing it with real users to observe how they interact with it.

COMPETITOR ANALYSIS#8

The assessment of competitors to understand their strengths, weaknesses, and strategies in the market.

USER SCENARIOS#9

Narratives that describe how users will interact with a product in specific contexts.

PROTOTYPING TOOLS#10

Software or platforms used to create prototypes, such as Figma or Adobe XD.

QUALITATIVE RESEARCH#11

Research methods that collect non-numerical data to understand user experiences and motivations.

QUANTITATIVE RESEARCH#12

Research methods that collect numerical data to identify patterns and measure user behavior.

DESIGN THINKING#13

A problem-solving approach that prioritizes user needs and iterative design.

MARKET SEGMENTATION#14

The process of dividing a broad market into smaller, defined groups of consumers.

BUSINESS GOALS#15

Specific objectives that a business aims to achieve, guiding strategic decisions.

ITERATION#16

The process of refining and improving a design based on feedback and testing.

USER EXPERIENCE (UX)#17

The overall experience a user has when interacting with a product, focusing on usability and satisfaction.

AGILE METHODOLOGY#18

A project management approach that emphasizes flexibility and iterative progress through small, incremental changes.

STAKEHOLDER#19

Any individual or group with an interest in the outcome of a project, including users, investors, and team members.

VISUALIZATION#20

The graphical representation of data or concepts to enhance understanding.

PRODUCT ROADMAP#21

A strategic plan that outlines the vision, direction, and progress of a product over time.

DESIGN OBJECTIVES#22

Specific goals that a design project aims to achieve, guiding the design process.

FEEDBACK LOOP#23

The process of using user feedback to make continuous improvements to a product.

VALUE PROPOSITION#24

A statement that explains how a product solves a problem or improves a situation for users.

BUSINESS MODEL CANVAS#25

A strategic management tool that provides a visual framework for developing new business models.

CROSS-FUNCTIONAL TEAM#26

A group of individuals from different departments working together towards a common goal.