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PRODUCT STRATEGY#1
A comprehensive plan that outlines how a product will meet market needs and achieve business goals.
MARKET RESEARCH#2
The process of gathering, analyzing, and interpreting information about a market, including competitors and consumer preferences.
USER PERSONAS#3
Fictional representations of target users, based on research, used to guide design decisions.
DESIGN PROTOTYPE#4
An early model of a product used to test concepts and gather user feedback before final production.
SWOT ANALYSIS#5
A strategic planning tool that identifies strengths, weaknesses, opportunities, and threats related to a product.
KEY PERFORMANCE INDICATORS (KPIs)#6
Measurable values that demonstrate how effectively a company is achieving its business objectives.
USABILITY TESTING#7
A method to evaluate a product by testing it with real users to observe how they interact with it.
COMPETITOR ANALYSIS#8
The assessment of competitors to understand their strengths, weaknesses, and strategies in the market.
USER SCENARIOS#9
Narratives that describe how users will interact with a product in specific contexts.
PROTOTYPING TOOLS#10
Software or platforms used to create prototypes, such as Figma or Adobe XD.
QUALITATIVE RESEARCH#11
Research methods that collect non-numerical data to understand user experiences and motivations.
QUANTITATIVE RESEARCH#12
Research methods that collect numerical data to identify patterns and measure user behavior.
DESIGN THINKING#13
A problem-solving approach that prioritizes user needs and iterative design.
MARKET SEGMENTATION#14
The process of dividing a broad market into smaller, defined groups of consumers.
BUSINESS GOALS#15
Specific objectives that a business aims to achieve, guiding strategic decisions.
ITERATION#16
The process of refining and improving a design based on feedback and testing.
USER EXPERIENCE (UX)#17
The overall experience a user has when interacting with a product, focusing on usability and satisfaction.
AGILE METHODOLOGY#18
A project management approach that emphasizes flexibility and iterative progress through small, incremental changes.
STAKEHOLDER#19
Any individual or group with an interest in the outcome of a project, including users, investors, and team members.
VISUALIZATION#20
The graphical representation of data or concepts to enhance understanding.
PRODUCT ROADMAP#21
A strategic plan that outlines the vision, direction, and progress of a product over time.
DESIGN OBJECTIVES#22
Specific goals that a design project aims to achieve, guiding the design process.
FEEDBACK LOOP#23
The process of using user feedback to make continuous improvements to a product.
VALUE PROPOSITION#24
A statement that explains how a product solves a problem or improves a situation for users.
BUSINESS MODEL CANVAS#25
A strategic management tool that provides a visual framework for developing new business models.
CROSS-FUNCTIONAL TEAM#26
A group of individuals from different departments working together towards a common goal.