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ARDUINO#1

An open-source electronics platform used for building interactive projects through programming and hardware integration.

SENSOR#2

A device that detects changes in the environment and sends data to the Arduino for processing.

PROGRAMMING#3

The process of writing code to instruct the Arduino on how to control the robot's functions.

ROBOTICS#4

The field of technology focused on the design, construction, operation, and use of robots.

AUTOMATION#5

The use of technology to perform tasks without human intervention, often involving robotics.

PROTOTYPE#6

An early model of a robot that is built to test and validate design concepts.

CIRCUIT#7

A closed loop that allows electricity to flow, essential for powering the robot's components.

DEBUGGING#8

The process of identifying and fixing errors or bugs in the code or hardware.

INPUT#9

Data received by the Arduino from sensors or user commands that affect the robot's behavior.

OUTPUT#10

Actions taken by the robot based on processed input, such as moving motors or activating lights.

MOTOR#11

A component that converts electrical energy into mechanical energy to enable movement in robots.

CALIBRATION#12

The process of adjusting sensor readings to ensure accuracy in data collection.

FLOWCHART#13

A visual representation of a process or algorithm, used for planning robot behaviors.

COMPONENTS#14

Individual parts that make up the robot, including sensors, motors, and the Arduino board.

FUNCTION#15

A block of code in programming that performs a specific task, often reusable throughout the program.

TROUBLESHOOTING#16

The systematic approach to diagnosing and resolving problems in hardware or software.

PROTOTYPING#17

The iterative process of creating and testing models to refine a robot's design and functionality.

INTERFACE#18

The point of interaction between the robot's hardware and the programming environment.

REAL-TIME PROCESSING#19

The ability of a robot to analyze sensor data and respond immediately to changes in the environment.

SERIAL MONITOR#20

A tool in Arduino IDE used for debugging by displaying output from the Arduino in real-time.

SCHEMATIC#21

A diagram that represents the electrical connections and layout of the robot's components.

PROGRAM FLOW#22

The sequence in which a program executes commands, essential for logical operation of the robot.

USER INTERFACE#23

The means by which a user interacts with the robot, often through buttons or software controls.

ITERATION#24

The process of repeating a set of operations to improve the design or functionality of the robot.

COLLABORATION#25

Working together with peers to share ideas, troubleshoot issues, and enhance project outcomes.