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ARDUINO#1
An open-source electronics platform used for building interactive projects through programming and hardware integration.
SENSOR#2
A device that detects changes in the environment and sends data to the Arduino for processing.
PROGRAMMING#3
The process of writing code to instruct the Arduino on how to control the robot's functions.
ROBOTICS#4
The field of technology focused on the design, construction, operation, and use of robots.
AUTOMATION#5
The use of technology to perform tasks without human intervention, often involving robotics.
PROTOTYPE#6
An early model of a robot that is built to test and validate design concepts.
CIRCUIT#7
A closed loop that allows electricity to flow, essential for powering the robot's components.
DEBUGGING#8
The process of identifying and fixing errors or bugs in the code or hardware.
INPUT#9
Data received by the Arduino from sensors or user commands that affect the robot's behavior.
OUTPUT#10
Actions taken by the robot based on processed input, such as moving motors or activating lights.
MOTOR#11
A component that converts electrical energy into mechanical energy to enable movement in robots.
CALIBRATION#12
The process of adjusting sensor readings to ensure accuracy in data collection.
FLOWCHART#13
A visual representation of a process or algorithm, used for planning robot behaviors.
COMPONENTS#14
Individual parts that make up the robot, including sensors, motors, and the Arduino board.
FUNCTION#15
A block of code in programming that performs a specific task, often reusable throughout the program.
TROUBLESHOOTING#16
The systematic approach to diagnosing and resolving problems in hardware or software.
PROTOTYPING#17
The iterative process of creating and testing models to refine a robot's design and functionality.
INTERFACE#18
The point of interaction between the robot's hardware and the programming environment.
REAL-TIME PROCESSING#19
The ability of a robot to analyze sensor data and respond immediately to changes in the environment.
SERIAL MONITOR#20
A tool in Arduino IDE used for debugging by displaying output from the Arduino in real-time.
SCHEMATIC#21
A diagram that represents the electrical connections and layout of the robot's components.
PROGRAM FLOW#22
The sequence in which a program executes commands, essential for logical operation of the robot.
USER INTERFACE#23
The means by which a user interacts with the robot, often through buttons or software controls.
ITERATION#24
The process of repeating a set of operations to improve the design or functionality of the robot.
COLLABORATION#25
Working together with peers to share ideas, troubleshoot issues, and enhance project outcomes.