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USER RESEARCH#1

The process of gathering insights about users' needs and behaviors to inform design decisions.

PERSONAS#2

Fictional characters created based on user research to represent different user types and their needs.

ACCESSIBILITY#3

Designing products to be usable by people of all abilities and disabilities, ensuring inclusivity.

WCAG#4

Web Content Accessibility Guidelines; a set of standards to make web content more accessible.

PROTOTYPING#5

Creating preliminary versions of a product to test and validate design ideas before full development.

WIREFRAMING#6

A visual guide that represents the skeletal structure of a digital interface, focusing on layout and functionality.

ITERATIVE DESIGN#7

A cyclical process of prototyping, testing, and refining designs based on user feedback.

USER TESTING#8

Evaluating a product by testing it with real users to gather feedback on usability and effectiveness.

QUALITATIVE DATA#9

Non-numerical information gathered from user interviews and observations to understand user experiences.

QUANTITATIVE DATA#10

Numerical data collected through surveys or analytics to measure user behavior and preferences.

USER JOURNEY#11

A visual representation of the steps a user takes to complete a task within an app or website.

ACCESSIBILITY CHECKLIST#12

A tool used to evaluate whether a design meets established accessibility standards.

DESIGN RATIONALE#13

A documented explanation of the reasoning behind design choices, used to guide future iterations.

LOW-FIDELITY PROTOTYPE#14

A simple, often hand-drawn version of a design used for early-stage testing and feedback.

HIGH-FIDELITY PROTOTYPE#15

A detailed and interactive version of a design that closely resembles the final product.

FEEDBACK ANALYSIS#16

The process of reviewing user feedback to identify trends, issues, and areas for improvement.

ITERATIVE DESIGN PLAN#17

A structured approach to refining a design through multiple cycles of feedback and adjustments.

DESIGN CRITIQUE#18

A review session where designs are evaluated by peers to gather constructive feedback.

USER INSIGHTS#19

Key findings from user research that inform design decisions and enhance user experience.

DESIGN DOCUMENTATION#20

Records of the design process, including decisions made, feedback received, and iterations executed.

INCLUSIVE DESIGN#21

An approach that aims to make products accessible for the widest range of users, including those with disabilities.

PROTOTYPING TOOLS#22

Software applications used to create prototypes, such as Figma, Sketch, or Adobe XD.

SURVEYS#23

Structured questionnaires used to gather quantitative data from users about their experiences.

INTERVIEWS#24

One-on-one discussions with users to collect qualitative insights about their needs and preferences.

PEER REVIEW#25

A process where colleagues evaluate each other's work to provide feedback and improve design quality.

DESIGN EVOLUTION#26

The process of refining and improving a design over time based on user feedback and testing.