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USER RESEARCH#1
The process of gathering insights about users' needs and behaviors to inform design decisions.
PERSONAS#2
Fictional characters created based on user research to represent different user types and their needs.
ACCESSIBILITY#3
Designing products to be usable by people of all abilities and disabilities, ensuring inclusivity.
WCAG#4
Web Content Accessibility Guidelines; a set of standards to make web content more accessible.
PROTOTYPING#5
Creating preliminary versions of a product to test and validate design ideas before full development.
WIREFRAMING#6
A visual guide that represents the skeletal structure of a digital interface, focusing on layout and functionality.
ITERATIVE DESIGN#7
A cyclical process of prototyping, testing, and refining designs based on user feedback.
USER TESTING#8
Evaluating a product by testing it with real users to gather feedback on usability and effectiveness.
QUALITATIVE DATA#9
Non-numerical information gathered from user interviews and observations to understand user experiences.
QUANTITATIVE DATA#10
Numerical data collected through surveys or analytics to measure user behavior and preferences.
USER JOURNEY#11
A visual representation of the steps a user takes to complete a task within an app or website.
ACCESSIBILITY CHECKLIST#12
A tool used to evaluate whether a design meets established accessibility standards.
DESIGN RATIONALE#13
A documented explanation of the reasoning behind design choices, used to guide future iterations.
LOW-FIDELITY PROTOTYPE#14
A simple, often hand-drawn version of a design used for early-stage testing and feedback.
HIGH-FIDELITY PROTOTYPE#15
A detailed and interactive version of a design that closely resembles the final product.
FEEDBACK ANALYSIS#16
The process of reviewing user feedback to identify trends, issues, and areas for improvement.
ITERATIVE DESIGN PLAN#17
A structured approach to refining a design through multiple cycles of feedback and adjustments.
DESIGN CRITIQUE#18
A review session where designs are evaluated by peers to gather constructive feedback.
USER INSIGHTS#19
Key findings from user research that inform design decisions and enhance user experience.
DESIGN DOCUMENTATION#20
Records of the design process, including decisions made, feedback received, and iterations executed.
INCLUSIVE DESIGN#21
An approach that aims to make products accessible for the widest range of users, including those with disabilities.
PROTOTYPING TOOLS#22
Software applications used to create prototypes, such as Figma, Sketch, or Adobe XD.
SURVEYS#23
Structured questionnaires used to gather quantitative data from users about their experiences.
INTERVIEWS#24
One-on-one discussions with users to collect qualitative insights about their needs and preferences.
PEER REVIEW#25
A process where colleagues evaluate each other's work to provide feedback and improve design quality.
DESIGN EVOLUTION#26
The process of refining and improving a design over time based on user feedback and testing.