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USER-CENTERED DESIGN#1

An approach that prioritizes the needs and experiences of users throughout the design process.

PRODUCT PROTOTYPE#2

A preliminary model of a product used to test and validate design concepts before final production.

MARKET RESEARCH#3

The process of gathering, analyzing, and interpreting information about a market, including user needs and preferences.

DESIGN THINKING#4

A problem-solving methodology that emphasizes empathy, ideation, and iterative testing to create user-focused solutions.

PROTOTYPING TECHNIQUES#5

Methods of creating prototypes, ranging from low-fidelity sketches to high-fidelity interactive models.

USER NEEDS#6

The requirements and expectations of users that a product must address to be successful.

USER PERSONAS#7

Fictional characters created based on user research to represent different user types and their needs.

AFFINITY MAPPING#8

A visual technique for organizing ideas and insights based on their relationships to identify patterns.

SWOT ANALYSIS#9

A strategic planning tool used to identify Strengths, Weaknesses, Opportunities, and Threats related to a product.

LOW-FIDELITY PROTOTYPE#10

A simple and often non-interactive representation of a product, used for early-stage testing.

HIGH-FIDELITY PROTOTYPE#11

A detailed and interactive version of a product that closely resembles the final design.

ITERATIVE DESIGN#12

A cyclical design process where prototypes are continuously refined based on user feedback.

USABILITY TESTING#13

A method for evaluating a product by testing it with real users to gather feedback on its functionality.

FEEDBACK FORMS#14

Tools used to collect user opinions and insights during testing phases to improve product design.

USER TESTING#15

The process of observing real users as they interact with a prototype to gather qualitative data.

DESIGN ITERATIONS#16

Revisions made to a design based on user feedback and testing outcomes.

PROTOTYPE COMMUNICATION#18

The ability to effectively convey design ideas and concepts through prototypes.

CREATIVITY IN DESIGN#19

The ability to generate innovative ideas and solutions in the design process.

PORTFOLIO ENTRY#20

A compilation of work samples and projects used to showcase skills and experiences to potential employers.

PRESENTATION SKILLS#21

The ability to effectively communicate ideas and findings to an audience through verbal and visual means.

DOCUMENTING RESEARCH#22

The process of recording findings and insights from user research for future reference and analysis.

PROBLEM-SOLVING SKILLS#23

The ability to identify issues and develop effective solutions through critical thinking.

DESIGN PRINCIPLES#24

Fundamental guidelines that inform the design process, such as balance, contrast, and alignment.

USER INTERACTIONS#25

The ways in which users engage with a product, providing insights into usability and design effectiveness.