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USER-CENTERED DESIGN#1
An approach that prioritizes the needs and experiences of users throughout the design process.
PRODUCT PROTOTYPE#2
A preliminary model of a product used to test and validate design concepts before final production.
MARKET RESEARCH#3
The process of gathering, analyzing, and interpreting information about a market, including user needs and preferences.
DESIGN THINKING#4
A problem-solving methodology that emphasizes empathy, ideation, and iterative testing to create user-focused solutions.
PROTOTYPING TECHNIQUES#5
Methods of creating prototypes, ranging from low-fidelity sketches to high-fidelity interactive models.
USER NEEDS#6
The requirements and expectations of users that a product must address to be successful.
USER PERSONAS#7
Fictional characters created based on user research to represent different user types and their needs.
AFFINITY MAPPING#8
A visual technique for organizing ideas and insights based on their relationships to identify patterns.
SWOT ANALYSIS#9
A strategic planning tool used to identify Strengths, Weaknesses, Opportunities, and Threats related to a product.
LOW-FIDELITY PROTOTYPE#10
A simple and often non-interactive representation of a product, used for early-stage testing.
HIGH-FIDELITY PROTOTYPE#11
A detailed and interactive version of a product that closely resembles the final design.
ITERATIVE DESIGN#12
A cyclical design process where prototypes are continuously refined based on user feedback.
USABILITY TESTING#13
A method for evaluating a product by testing it with real users to gather feedback on its functionality.
FEEDBACK FORMS#14
Tools used to collect user opinions and insights during testing phases to improve product design.
USER TESTING#15
The process of observing real users as they interact with a prototype to gather qualitative data.
DESIGN ITERATIONS#16
Revisions made to a design based on user feedback and testing outcomes.
MARKET TRENDS#17
Patterns and tendencies in consumer behavior and preferences that influence product development.
PROTOTYPE COMMUNICATION#18
The ability to effectively convey design ideas and concepts through prototypes.
CREATIVITY IN DESIGN#19
The ability to generate innovative ideas and solutions in the design process.
PORTFOLIO ENTRY#20
A compilation of work samples and projects used to showcase skills and experiences to potential employers.
PRESENTATION SKILLS#21
The ability to effectively communicate ideas and findings to an audience through verbal and visual means.
DOCUMENTING RESEARCH#22
The process of recording findings and insights from user research for future reference and analysis.
PROBLEM-SOLVING SKILLS#23
The ability to identify issues and develop effective solutions through critical thinking.
DESIGN PRINCIPLES#24
Fundamental guidelines that inform the design process, such as balance, contrast, and alignment.
USER INTERACTIONS#25
The ways in which users engage with a product, providing insights into usability and design effectiveness.