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USER EXPERIENCE (UX)#1

The overall experience a user has when interacting with a product, especially in terms of usability and satisfaction.

PROTOTYPING#2

Creating a preliminary model of a product to test concepts and gather feedback before final development.

WIREFRAMING#3

A visual guide that represents the skeletal framework of a mobile app, illustrating layout and navigation.

USER TESTING#4

A method to evaluate a product by testing it with real users to gather feedback on usability.

USER-CENTERED DESIGN#5

An approach that prioritizes the needs and preferences of users throughout the design process.

DESIGN THINKING#6

A problem-solving methodology that focuses on understanding user needs and iterating solutions.

LOW-FIDELITY PROTOTYPE#7

A basic version of a product that focuses on functionality rather than detailed design.

HIGH-FIDELITY PROTOTYPE#8

A more advanced prototype that closely resembles the final product, often interactive.

USER PERSONA#9

A fictional character created to represent a user type, helping designers understand user needs.

USABILITY#10

The ease with which users can interact with a product, encompassing efficiency and satisfaction.

ITERATION#11

The process of refining a design based on feedback and testing results to improve user experience.

DESIGN PRINCIPLES#12

Fundamental guidelines that inform and shape the design process for effective user experiences.

FEEDBACK LOOP#13

A continuous process of gathering user feedback, making improvements, and re-testing.

INTERFACE DESIGN#14

The design of user interfaces for software or machines, focusing on usability and aesthetics.

TASK FLOW#15

The sequence of steps a user takes to complete a specific task within an app.

A/B TESTING#16

A method of comparing two versions of a product to determine which performs better.

MOBILE APP#17

Software application designed specifically for mobile devices, focusing on user experience.

ACCESSIBILITY#18

Designing products to be usable by people with a wide range of abilities and disabilities.

VISUAL HIERARCHY#19

The arrangement of elements in a way that clearly signifies their importance.

DESIGN TOOL#20

Software used to create designs, prototypes, and wireframes, such as Figma or Adobe XD.

COLLABORATIVE DESIGN#21

A process where multiple stakeholders contribute to the design, ensuring diverse perspectives.

USER RESEARCH#22

The process of gathering insights about users to inform design decisions.

PROBLEM STATEMENT#23

A clear description of the issue that needs to be addressed through design.

SCENARIO#24

A narrative that describes how a user might interact with a product to achieve a goal.

STORYBOARDING#25

A visual representation of user interactions, illustrating the user's journey through a product.