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USER EXPERIENCE (UX)#1
The overall experience a user has when interacting with a product, especially in terms of usability and satisfaction.
PROTOTYPING#2
Creating a preliminary model of a product to test concepts and gather feedback before final development.
WIREFRAMING#3
A visual guide that represents the skeletal framework of a mobile app, illustrating layout and navigation.
USER TESTING#4
A method to evaluate a product by testing it with real users to gather feedback on usability.
USER-CENTERED DESIGN#5
An approach that prioritizes the needs and preferences of users throughout the design process.
DESIGN THINKING#6
A problem-solving methodology that focuses on understanding user needs and iterating solutions.
LOW-FIDELITY PROTOTYPE#7
A basic version of a product that focuses on functionality rather than detailed design.
HIGH-FIDELITY PROTOTYPE#8
A more advanced prototype that closely resembles the final product, often interactive.
USER PERSONA#9
A fictional character created to represent a user type, helping designers understand user needs.
USABILITY#10
The ease with which users can interact with a product, encompassing efficiency and satisfaction.
ITERATION#11
The process of refining a design based on feedback and testing results to improve user experience.
DESIGN PRINCIPLES#12
Fundamental guidelines that inform and shape the design process for effective user experiences.
FEEDBACK LOOP#13
A continuous process of gathering user feedback, making improvements, and re-testing.
INTERFACE DESIGN#14
The design of user interfaces for software or machines, focusing on usability and aesthetics.
TASK FLOW#15
The sequence of steps a user takes to complete a specific task within an app.
A/B TESTING#16
A method of comparing two versions of a product to determine which performs better.
MOBILE APP#17
Software application designed specifically for mobile devices, focusing on user experience.
ACCESSIBILITY#18
Designing products to be usable by people with a wide range of abilities and disabilities.
VISUAL HIERARCHY#19
The arrangement of elements in a way that clearly signifies their importance.
DESIGN TOOL#20
Software used to create designs, prototypes, and wireframes, such as Figma or Adobe XD.
COLLABORATIVE DESIGN#21
A process where multiple stakeholders contribute to the design, ensuring diverse perspectives.
USER RESEARCH#22
The process of gathering insights about users to inform design decisions.
PROBLEM STATEMENT#23
A clear description of the issue that needs to be addressed through design.
SCENARIO#24
A narrative that describes how a user might interact with a product to achieve a goal.
STORYBOARDING#25
A visual representation of user interactions, illustrating the user's journey through a product.