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PRODUCT DEVELOPMENT#1

The process of bringing a new product or service to market, involving ideation, design, and testing.

USER TESTING#2

A method to evaluate a product by testing it with real users to gather feedback and identify improvements.

PROTOTYPING#3

Creating a preliminary version of a product to test concepts and gather user feedback before final production.

MARKET STRATEGY#4

A plan to identify target markets and position a product effectively to meet user needs.

USER FEEDBACK#5

Information provided by users about their experiences and satisfaction with a product, crucial for refinement.

ITERATIVE DESIGN#6

A cyclical design process that involves repeated testing and refinement based on user feedback.

GO-TO-MARKET STRATEGY#7

A plan outlining how a product will be launched and sold in the market, including marketing and sales tactics.

MARKET ANALYSIS#8

The assessment of market conditions, trends, and potential demand for a product or service.

STAKEHOLDER ENGAGEMENT#9

The process of involving and communicating with individuals or groups who have an interest in the product.

USER PERSONAS#10

Fictional characters created based on user research to represent different user types and their needs.

LOW-FIDELITY PROTOTYPE#11

A basic and simplified version of a product used to test concepts without detailed design.

HIGH-FIDELITY PROTOTYPE#12

A more polished and functional version of a product that closely resembles the final design.

MARKETING CHANNELS#13

The platforms and methods used to promote and sell a product to the target audience.

POSITIONING STATEMENT#14

A concise description of how a product meets the needs of a target market and differentiates from competitors.

PAIN POINTS#15

Specific problems or challenges faced by users that a product aims to solve.

MARKET SEGMENTATION#16

The process of dividing a broad target market into smaller, more defined groups based on shared characteristics.

LAUNCH PLANNING#17

The strategic process of preparing for the introduction of a product to the market.

FEEDBACK COLLECTION TECHNIQUES#18

Methods used to gather insights from users about their experiences with a product.

USER INTERFACE DESIGN#19

The design of user interfaces for software or machines, focusing on maximizing usability.

FINAL TESTING PROCEDURES#20

The last phase of testing before a product launch to ensure it meets quality standards.

MARKETING MATERIALS#21

Promotional content created to support the marketing and sales of a product.

DOCUMENTATION PREPARATION#22

Creating user guides and support materials that assist users in understanding and using a product.

POST-LAUNCH STRATEGY#23

Plans developed after a product launch to ensure ongoing success and user engagement.

PROTOTYPE REFINEMENT#24

The process of improving a prototype based on user feedback and testing results.

COMMUNICATION PLAN#25

A strategic outline detailing how information will be shared with stakeholders throughout the product lifecycle.