Quick Navigation
PRODUCT DEVELOPMENT#1
The process of bringing a new product or service to market, involving ideation, design, and testing.
USER TESTING#2
A method to evaluate a product by testing it with real users to gather feedback and identify improvements.
PROTOTYPING#3
Creating a preliminary version of a product to test concepts and gather user feedback before final production.
MARKET STRATEGY#4
A plan to identify target markets and position a product effectively to meet user needs.
USER FEEDBACK#5
Information provided by users about their experiences and satisfaction with a product, crucial for refinement.
ITERATIVE DESIGN#6
A cyclical design process that involves repeated testing and refinement based on user feedback.
GO-TO-MARKET STRATEGY#7
A plan outlining how a product will be launched and sold in the market, including marketing and sales tactics.
MARKET ANALYSIS#8
The assessment of market conditions, trends, and potential demand for a product or service.
STAKEHOLDER ENGAGEMENT#9
The process of involving and communicating with individuals or groups who have an interest in the product.
USER PERSONAS#10
Fictional characters created based on user research to represent different user types and their needs.
LOW-FIDELITY PROTOTYPE#11
A basic and simplified version of a product used to test concepts without detailed design.
HIGH-FIDELITY PROTOTYPE#12
A more polished and functional version of a product that closely resembles the final design.
MARKETING CHANNELS#13
The platforms and methods used to promote and sell a product to the target audience.
POSITIONING STATEMENT#14
A concise description of how a product meets the needs of a target market and differentiates from competitors.
PAIN POINTS#15
Specific problems or challenges faced by users that a product aims to solve.
MARKET SEGMENTATION#16
The process of dividing a broad target market into smaller, more defined groups based on shared characteristics.
LAUNCH PLANNING#17
The strategic process of preparing for the introduction of a product to the market.
FEEDBACK COLLECTION TECHNIQUES#18
Methods used to gather insights from users about their experiences with a product.
USER INTERFACE DESIGN#19
The design of user interfaces for software or machines, focusing on maximizing usability.
FINAL TESTING PROCEDURES#20
The last phase of testing before a product launch to ensure it meets quality standards.
MARKETING MATERIALS#21
Promotional content created to support the marketing and sales of a product.
DOCUMENTATION PREPARATION#22
Creating user guides and support materials that assist users in understanding and using a product.
POST-LAUNCH STRATEGY#23
Plans developed after a product launch to ensure ongoing success and user engagement.
PROTOTYPE REFINEMENT#24
The process of improving a prototype based on user feedback and testing results.
COMMUNICATION PLAN#25
A strategic outline detailing how information will be shared with stakeholders throughout the product lifecycle.