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AI (Artificial Intelligence)#1
A field of computer science focused on creating systems that can perform tasks typically requiring human intelligence, such as learning and problem-solving.
MACHINE LEARNING#2
A subset of AI that enables systems to learn from data and improve their performance over time without being explicitly programmed.
PERSONALIZED LEARNING#3
An educational approach that tailors learning experiences to individual student needs, preferences, and interests.
DATA PRIVACY#4
The protection of personal data and information from unauthorized access and misuse, especially in educational technologies.
SCALABLE ARCHITECTURE#5
A design principle that allows a system to handle increasing amounts of work or user traffic without compromising performance.
ETHICAL AI#6
The practice of ensuring that AI systems are designed and implemented in a manner that is fair, transparent, and respects user rights.
USER-CENTRIC DESIGN#7
An approach that prioritizes the needs, preferences, and behaviors of end users in the design process.
CONTINUOUS LEARNING#8
The ability of an AI system to adapt and improve its performance based on new data and user interactions over time.
ALGORITHM BIAS#9
A phenomenon where an algorithm produces unfair or prejudiced outcomes due to biased training data or design.
FEEDBACK LOOP#10
A process in which the output of a system is used as input for future iterations, enhancing learning and adaptation.
LOAD TESTING#11
A technique used to evaluate a system's performance under expected conditions, ensuring it can handle user demand.
PROTOTYPING#12
The process of creating a preliminary model of a product to test concepts and gather user feedback.
A/B TESTING#13
A method of comparing two versions of a product to determine which performs better based on user interactions.
DATA PREPROCESSING#14
The steps taken to clean and organize raw data before it is used for training machine learning models.
USER PERSONAS#15
Fictional characters created based on user research to represent different user types and their needs.
WIRING AND PROTOTYPING#16
Techniques used to create visual representations of a user interface, allowing for exploration of design ideas.
SYSTEM ARCHITECTURE MODELING#17
The process of defining the structure, components, and relationships of a software system.
USABILITY TESTING#18
A method of evaluating a product by testing it with real users to identify any usability issues.
PERFORMANCE OPTIMIZATION#19
The practice of improving the efficiency and speed of a system to enhance user experience.
ETHICAL GUIDELINES#20
A set of principles designed to guide the ethical development and use of AI technologies.
STAKEHOLDER ENGAGEMENT#21
The process of involving all parties affected by a project in its planning and implementation.
INTEGRATION TESTING#22
A phase in software testing where individual components are combined and tested as a group.
DEPLOYMENT DOCUMENTATION#23
Comprehensive guides and manuals that outline how to deploy and use a software system effectively.
MACHINE LEARNING MODELS#24
Mathematical representations of real-world processes used to make predictions based on input data.
DATA SETS#25
Collections of related data used for training and testing machine learning algorithms.