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AI (Artificial Intelligence)#1

A field of computer science focused on creating systems that can perform tasks typically requiring human intelligence, such as learning and problem-solving.

MACHINE LEARNING#2

A subset of AI that enables systems to learn from data and improve their performance over time without being explicitly programmed.

PERSONALIZED LEARNING#3

An educational approach that tailors learning experiences to individual student needs, preferences, and interests.

DATA PRIVACY#4

The protection of personal data and information from unauthorized access and misuse, especially in educational technologies.

SCALABLE ARCHITECTURE#5

A design principle that allows a system to handle increasing amounts of work or user traffic without compromising performance.

ETHICAL AI#6

The practice of ensuring that AI systems are designed and implemented in a manner that is fair, transparent, and respects user rights.

USER-CENTRIC DESIGN#7

An approach that prioritizes the needs, preferences, and behaviors of end users in the design process.

CONTINUOUS LEARNING#8

The ability of an AI system to adapt and improve its performance based on new data and user interactions over time.

ALGORITHM BIAS#9

A phenomenon where an algorithm produces unfair or prejudiced outcomes due to biased training data or design.

FEEDBACK LOOP#10

A process in which the output of a system is used as input for future iterations, enhancing learning and adaptation.

LOAD TESTING#11

A technique used to evaluate a system's performance under expected conditions, ensuring it can handle user demand.

PROTOTYPING#12

The process of creating a preliminary model of a product to test concepts and gather user feedback.

A/B TESTING#13

A method of comparing two versions of a product to determine which performs better based on user interactions.

DATA PREPROCESSING#14

The steps taken to clean and organize raw data before it is used for training machine learning models.

USER PERSONAS#15

Fictional characters created based on user research to represent different user types and their needs.

WIRING AND PROTOTYPING#16

Techniques used to create visual representations of a user interface, allowing for exploration of design ideas.

SYSTEM ARCHITECTURE MODELING#17

The process of defining the structure, components, and relationships of a software system.

USABILITY TESTING#18

A method of evaluating a product by testing it with real users to identify any usability issues.

PERFORMANCE OPTIMIZATION#19

The practice of improving the efficiency and speed of a system to enhance user experience.

ETHICAL GUIDELINES#20

A set of principles designed to guide the ethical development and use of AI technologies.

STAKEHOLDER ENGAGEMENT#21

The process of involving all parties affected by a project in its planning and implementation.

INTEGRATION TESTING#22

A phase in software testing where individual components are combined and tested as a group.

DEPLOYMENT DOCUMENTATION#23

Comprehensive guides and manuals that outline how to deploy and use a software system effectively.

MACHINE LEARNING MODELS#24

Mathematical representations of real-world processes used to make predictions based on input data.

DATA SETS#25

Collections of related data used for training and testing machine learning algorithms.