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OPEN WORLD DESIGN#1
A game design approach that emphasizes expansive environments, allowing players to explore freely and interact with the world.
UNREAL ENGINE#2
A powerful game engine developed by Epic Games, widely used for creating high-quality 3D games and immersive environments.
WORLD-BUILDING#3
The process of creating an expansive and believable game environment, including geography, culture, and history.
PLAYER FREEDOM#4
The extent to which players can make choices and explore the game world without linear constraints.
NARRATIVE DESIGN#5
The art of crafting engaging stories and character arcs that enhance player immersion and interaction.
PERFORMANCE OPTIMIZATION#6
Techniques used to improve game performance, ensuring smooth gameplay in complex environments.
ENVIRONMENTAL STORYTELLING#7
Using the game environment to convey narrative elements and lore without explicit dialogue.
ITERATIVE DESIGN#8
A cyclical design process where feedback is used to refine and improve game mechanics and narratives.
QUEST DESIGN#9
The creation of missions or tasks for players, often involving objectives that enhance narrative engagement.
BRANCHING DIALOGUE SYSTEMS#10
Dialogue structures that allow players to choose responses, affecting story outcomes and character relationships.
LEVEL OF DETAIL (LOD)#11
A technique that reduces the complexity of 3D models based on their distance from the player to optimize performance.
PLAYTESTING#12
The process of testing a game with real players to gather feedback on gameplay, mechanics, and overall experience.
GAME ASSET MANAGEMENT#13
Organizing and optimizing game assets like textures, models, and sounds to improve performance.
DYNAMIC ECOSYSTEMS#14
Interactive environments that respond to player actions, creating a sense of realism and immersion.
PROTOTYPING#15
Creating a preliminary version of a game to test concepts, mechanics, and design choices.
MARKETING STRATEGY#16
A plan to promote a game, including target audience, messaging, and distribution channels.
ENGAGING GAME TRAILER#17
A short video that highlights a game's features and narrative to attract potential players.
FEEDBACK INTEGRATION#18
The process of incorporating player feedback into game design to enhance user experience.
CREATIVE DOCUMENTATION#19
Detailed records of design decisions, processes, and iterations that guide game development.
GAME SHOWCASE#20
An event where developers present their game to an audience, highlighting features and gameplay.
TECHNICAL EXECUTION#21
The implementation of design ideas using programming and technical skills to create functional game mechanics.
COLLABORATIVE DESIGN#22
Working with a team to share ideas and feedback throughout the game development process.
PLAYABLE DEMO#23
A sample version of a game that allows players to experience key mechanics and features before release.
USER EXPERIENCE (UX)#24
The overall experience of a player interacting with the game, focusing on usability and satisfaction.