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OPEN WORLD DESIGN#1

A game design approach that emphasizes expansive environments, allowing players to explore freely and interact with the world.

UNREAL ENGINE#2

A powerful game engine developed by Epic Games, widely used for creating high-quality 3D games and immersive environments.

WORLD-BUILDING#3

The process of creating an expansive and believable game environment, including geography, culture, and history.

PLAYER FREEDOM#4

The extent to which players can make choices and explore the game world without linear constraints.

NARRATIVE DESIGN#5

The art of crafting engaging stories and character arcs that enhance player immersion and interaction.

PERFORMANCE OPTIMIZATION#6

Techniques used to improve game performance, ensuring smooth gameplay in complex environments.

ENVIRONMENTAL STORYTELLING#7

Using the game environment to convey narrative elements and lore without explicit dialogue.

ITERATIVE DESIGN#8

A cyclical design process where feedback is used to refine and improve game mechanics and narratives.

QUEST DESIGN#9

The creation of missions or tasks for players, often involving objectives that enhance narrative engagement.

BRANCHING DIALOGUE SYSTEMS#10

Dialogue structures that allow players to choose responses, affecting story outcomes and character relationships.

LEVEL OF DETAIL (LOD)#11

A technique that reduces the complexity of 3D models based on their distance from the player to optimize performance.

PLAYTESTING#12

The process of testing a game with real players to gather feedback on gameplay, mechanics, and overall experience.

GAME ASSET MANAGEMENT#13

Organizing and optimizing game assets like textures, models, and sounds to improve performance.

DYNAMIC ECOSYSTEMS#14

Interactive environments that respond to player actions, creating a sense of realism and immersion.

PROTOTYPING#15

Creating a preliminary version of a game to test concepts, mechanics, and design choices.

MARKETING STRATEGY#16

A plan to promote a game, including target audience, messaging, and distribution channels.

ENGAGING GAME TRAILER#17

A short video that highlights a game's features and narrative to attract potential players.

FEEDBACK INTEGRATION#18

The process of incorporating player feedback into game design to enhance user experience.

CREATIVE DOCUMENTATION#19

Detailed records of design decisions, processes, and iterations that guide game development.

GAME SHOWCASE#20

An event where developers present their game to an audience, highlighting features and gameplay.

TECHNICAL EXECUTION#21

The implementation of design ideas using programming and technical skills to create functional game mechanics.

COLLABORATIVE DESIGN#22

Working with a team to share ideas and feedback throughout the game development process.

PLAYABLE DEMO#23

A sample version of a game that allows players to experience key mechanics and features before release.

USER EXPERIENCE (UX)#24

The overall experience of a player interacting with the game, focusing on usability and satisfaction.