Augmented Reality: Principles and Practice
by Dieter Schmalstieg, Tobias HollererThis foundational text covers the principles of AR, providing essential knowledge for creating immersive experiences in multiplayer gaming.
Real-Time Rendering
by Tomas Akenine-Möller, Eric Haines, Naty HoffmanA must-read for understanding rendering techniques, this book helps you grasp the complexities of real-time graphics essential for AR games.
Game Programming Patterns
by Robert NystromThis book offers design patterns specifically for game development, aiding in the creation of efficient and engaging multiplayer mechanics.
The Art of Game Design: A Book of Lenses
by Jesse SchellSchell's work delves into game design principles, providing insights that will enhance your ability to create captivating AR experiences.
Cloud Computing for Dummies
by Judith S. Hurwitz, Robin Bloor, Marcia Kaufman, Fern HalperAn accessible introduction to cloud computing, this book is vital for understanding how to integrate cloud services into your AR projects.
Multiplayer Game Programming: Architecting Networked Games
by Josh Glazer, Sanjay MadhavThis book focuses on the architecture of multiplayer games, offering practical insights that are crucial for your final project.
Designing Games: A Guide to Engineering Experiences
by Tynan SylvesterSylvester's insights into game design will help you create user experiences that resonate with players in your AR game.
The Game Developer's Guide to Augmented Reality
by Graham McAllisterThis guide provides practical techniques and insights for developing AR games, making it essential for your course objectives.