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MINIMUM VIABLE PRODUCT (MVP)#1

A basic version of a product with essential features to test market viability and gather user feedback.

USER TESTING#2

A method of evaluating a product by testing it with real users to gather insights and improve usability.

FEEDBACK COLLECTION#3

The process of gathering user opinions and insights to inform product refinements and enhancements.

ITERATIVE DEVELOPMENT#4

A cyclical approach to product development that incorporates user feedback to continuously improve the product.

SCALING STRATEGIES#5

Plans and techniques used to expand a product's reach and user base after initial launch.

PROTOTYPING#6

Creating a preliminary model of a product to test concepts and gather early feedback from users.

USER EXPERIENCE (UX) DESIGN#7

The process of enhancing user satisfaction by improving the usability and accessibility of a product.

AGILE METHODOLOGY#8

An iterative approach to project management and product development that emphasizes flexibility and user feedback.

VALUE PROPOSITION#9

A statement that outlines the unique benefits and features of a product, aimed at attracting users.

TARGET MARKET#10

A specific group of consumers identified as the intended audience for a product.

USER PERSONAS#11

Fictional characters created based on user research to represent different user types and their needs.

FEATURE BACKLOG#12

A prioritized list of features and improvements based on user feedback and product goals.

SPRINT REVIEW#13

A meeting held at the end of an iteration to assess progress and plan for the next cycle.

GROWTH HACKING#14

Creative strategies focused on growth and user acquisition, often using low-cost alternatives to traditional marketing.

KEY PERFORMANCE INDICATORS (KPIs)#15

Metrics used to evaluate the success of a product and measure its performance against goals.

DATA ANALYSIS#16

The process of inspecting, cleansing, and modeling data to discover useful information for decision-making.

USABILITY TESTING#17

A technique used to evaluate a product by testing it with real users to observe how they interact with it.

MARKET ENTRY STRATEGY#18

A plan for how to introduce a product to a new market, focusing on target audience and competitive analysis.

DESIGN THINKING#19

A user-centered approach to problem-solving that encourages innovation and empathy for users.

QUALITATIVE FEEDBACK#20

Non-numerical insights gathered from users that provide context and understanding of their experiences.

QUANTITATIVE FEEDBACK#21

Numerical data collected from users, often used to measure satisfaction and performance.

COMPETITIVE ANALYSIS#22

The process of evaluating competitors to understand their strengths and weaknesses relative to your product.

MARKETING PLAN#23

A strategic document outlining the marketing efforts for a specific product or service.

ROADMAP#24

A strategic plan that outlines the vision, direction, and progress of a product over time.

USER JOURNEY#25

A visual representation of the steps a user takes to interact with a product, highlighting their experience.