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MINIMUM VIABLE PRODUCT (MVP)#1
A basic version of a product with essential features to test market viability and gather user feedback.
USER TESTING#2
A method of evaluating a product by testing it with real users to gather insights and improve usability.
FEEDBACK COLLECTION#3
The process of gathering user opinions and insights to inform product refinements and enhancements.
ITERATIVE DEVELOPMENT#4
A cyclical approach to product development that incorporates user feedback to continuously improve the product.
SCALING STRATEGIES#5
Plans and techniques used to expand a product's reach and user base after initial launch.
PROTOTYPING#6
Creating a preliminary model of a product to test concepts and gather early feedback from users.
USER EXPERIENCE (UX) DESIGN#7
The process of enhancing user satisfaction by improving the usability and accessibility of a product.
AGILE METHODOLOGY#8
An iterative approach to project management and product development that emphasizes flexibility and user feedback.
VALUE PROPOSITION#9
A statement that outlines the unique benefits and features of a product, aimed at attracting users.
TARGET MARKET#10
A specific group of consumers identified as the intended audience for a product.
USER PERSONAS#11
Fictional characters created based on user research to represent different user types and their needs.
FEATURE BACKLOG#12
A prioritized list of features and improvements based on user feedback and product goals.
SPRINT REVIEW#13
A meeting held at the end of an iteration to assess progress and plan for the next cycle.
GROWTH HACKING#14
Creative strategies focused on growth and user acquisition, often using low-cost alternatives to traditional marketing.
KEY PERFORMANCE INDICATORS (KPIs)#15
Metrics used to evaluate the success of a product and measure its performance against goals.
DATA ANALYSIS#16
The process of inspecting, cleansing, and modeling data to discover useful information for decision-making.
USABILITY TESTING#17
A technique used to evaluate a product by testing it with real users to observe how they interact with it.
MARKET ENTRY STRATEGY#18
A plan for how to introduce a product to a new market, focusing on target audience and competitive analysis.
DESIGN THINKING#19
A user-centered approach to problem-solving that encourages innovation and empathy for users.
QUALITATIVE FEEDBACK#20
Non-numerical insights gathered from users that provide context and understanding of their experiences.
QUANTITATIVE FEEDBACK#21
Numerical data collected from users, often used to measure satisfaction and performance.
COMPETITIVE ANALYSIS#22
The process of evaluating competitors to understand their strengths and weaknesses relative to your product.
MARKETING PLAN#23
A strategic document outlining the marketing efforts for a specific product or service.
ROADMAP#24
A strategic plan that outlines the vision, direction, and progress of a product over time.
USER JOURNEY#25
A visual representation of the steps a user takes to interact with a product, highlighting their experience.