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MINIMUM VIABLE PRODUCT (MVP)#1

A basic version of a product that includes only essential features to meet early user needs and validate ideas.

USER EXPERIENCE (UX)#2

The overall experience a user has while interacting with a product, focusing on usability and satisfaction.

AGILE METHODOLOGIES#3

An iterative approach to project management and product development that emphasizes flexibility and customer feedback.

PROTOTYPING#4

The process of creating preliminary models of a product to test concepts and gather user feedback before full development.

CUSTOMER FEEDBACK#5

Insights and opinions from users about a product, used to inform improvements and iterations.

ITERATION#6

The process of refining and improving a product through repeated cycles of development and feedback.

MARKET RESEARCH#7

The process of gathering, analyzing, and interpreting information about a market, including customer needs and preferences.

VALUE PROPOSITION#8

A statement that outlines the unique benefits and value a product offers to its customers.

USER PERSONAS#9

Fictional characters created based on user research to represent different segments of the target audience.

USABILITY TESTING#10

A method of evaluating a product by testing it with real users to identify usability issues.

BACKLOG MANAGEMENT#11

The practice of prioritizing and managing tasks and features that need to be developed in a project.

SPRINT#12

A set period during which specific work has to be completed and made ready for review in agile development.

A/B TESTING#13

A method of comparing two versions of a product to determine which performs better based on user interactions.

KEY PERFORMANCE INDICATORS (KPIs)#14

Quantifiable metrics used to evaluate the success of a product or business in achieving objectives.

FEEDBACK LOOP#15

A continuous cycle of gathering user feedback, analyzing it, and making data-driven improvements to a product.

QUALITATIVE RESEARCH#16

Research that focuses on understanding user behavior and motivations through interviews and observations.

QUANTITATIVE RESEARCH#17

Research that involves collecting and analyzing numerical data to identify patterns and trends.

DOCUMENTING DESIGN DECISIONS#18

The practice of recording the rationale behind design choices to inform future iterations.

USER ENGAGEMENT METRICS#19

Data points that measure how users interact with a product, indicating its effectiveness and appeal.

COMMUNICATING INSIGHTS#20

The process of sharing findings from user feedback and research with stakeholders to inform decisions.

PROBLEM STATEMENT#21

A clear description of the issue that a product aims to solve for its users.

COMPETITOR ANALYSIS#22

The process of evaluating competitors to identify strengths, weaknesses, and market positioning.

DESIGN THINKING#23

A user-centered approach to problem-solving that encourages innovation and creativity in product development.

ITERATIVE DESIGN PROCESS#24

A cyclical approach to design where products are continuously improved based on user feedback.

STAKEHOLDER#25

An individual or group with an interest in the success of a product, including users, investors, and team members.