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MINIMUM VIABLE PRODUCT (MVP)#1
A basic version of a product that includes only essential features to meet early user needs and validate ideas.
USER EXPERIENCE (UX)#2
The overall experience a user has while interacting with a product, focusing on usability and satisfaction.
AGILE METHODOLOGIES#3
An iterative approach to project management and product development that emphasizes flexibility and customer feedback.
PROTOTYPING#4
The process of creating preliminary models of a product to test concepts and gather user feedback before full development.
CUSTOMER FEEDBACK#5
Insights and opinions from users about a product, used to inform improvements and iterations.
ITERATION#6
The process of refining and improving a product through repeated cycles of development and feedback.
MARKET RESEARCH#7
The process of gathering, analyzing, and interpreting information about a market, including customer needs and preferences.
VALUE PROPOSITION#8
A statement that outlines the unique benefits and value a product offers to its customers.
USER PERSONAS#9
Fictional characters created based on user research to represent different segments of the target audience.
USABILITY TESTING#10
A method of evaluating a product by testing it with real users to identify usability issues.
BACKLOG MANAGEMENT#11
The practice of prioritizing and managing tasks and features that need to be developed in a project.
SPRINT#12
A set period during which specific work has to be completed and made ready for review in agile development.
A/B TESTING#13
A method of comparing two versions of a product to determine which performs better based on user interactions.
KEY PERFORMANCE INDICATORS (KPIs)#14
Quantifiable metrics used to evaluate the success of a product or business in achieving objectives.
FEEDBACK LOOP#15
A continuous cycle of gathering user feedback, analyzing it, and making data-driven improvements to a product.
QUALITATIVE RESEARCH#16
Research that focuses on understanding user behavior and motivations through interviews and observations.
QUANTITATIVE RESEARCH#17
Research that involves collecting and analyzing numerical data to identify patterns and trends.
DOCUMENTING DESIGN DECISIONS#18
The practice of recording the rationale behind design choices to inform future iterations.
USER ENGAGEMENT METRICS#19
Data points that measure how users interact with a product, indicating its effectiveness and appeal.
COMMUNICATING INSIGHTS#20
The process of sharing findings from user feedback and research with stakeholders to inform decisions.
PROBLEM STATEMENT#21
A clear description of the issue that a product aims to solve for its users.
COMPETITOR ANALYSIS#22
The process of evaluating competitors to identify strengths, weaknesses, and market positioning.
DESIGN THINKING#23
A user-centered approach to problem-solving that encourages innovation and creativity in product development.
ITERATIVE DESIGN PROCESS#24
A cyclical approach to design where products are continuously improved based on user feedback.
STAKEHOLDER#25
An individual or group with an interest in the success of a product, including users, investors, and team members.