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LEGO ROBOTICS#1

The use of LEGO kits to build and program robots, integrating engineering and computer science principles.

CODING#2

The process of writing instructions for computers using programming languages like Scratch or Python.

PROBLEM-SOLVING#3

A systematic approach to finding solutions to complex challenges, crucial in robotics.

STEM EDUCATION#4

An interdisciplinary approach to learning in Science, Technology, Engineering, and Mathematics.

AUTOMATION#5

The use of technology to perform tasks with minimal human intervention, often implemented in robotics.

SENSORS#6

Devices that detect changes in the environment, providing input for robotics programming.

ACTUATORS#7

Components that convert electrical signals into physical motion in a robot.

DEBUGGING#8

The process of identifying and fixing errors in code to ensure proper functionality.

PROTOTYPING#9

Creating a preliminary model of a robot to test design concepts and functionalities.

ITERATIVE DESIGN#10

A repetitive process of prototyping, testing, and refining to improve a robot's design.

FLOWCHARTING#11

A visual representation of a sequence of steps in a process, used for planning coding tasks.

TESTING PLAN#12

A structured approach to evaluate a robot's performance under various conditions.

COLLABORATION#13

Working together with peers to achieve shared goals, essential in group projects.

FUNCTIONALITY#14

The range of operations that a robot can perform, determined by its design and programming.

SIMULATED TESTING#15

Using virtual environments to test a robot's code before real-world application.

PERFORMANCE ANALYSIS#16

Assessing a robot's efficiency and effectiveness based on testing results.

INTEGRATION#17

Combining hardware and software components to create a fully functional robot.

PROGRAMMING LANGUAGES#18

Formal languages used to write code, such as Scratch and Python.

CAPSTONE PROJECT#19

A final project that showcases the skills and knowledge acquired throughout the course.

DOCUMENTATION#21

The process of recording the design and coding process for future reference.

REFLECTIVE JOURNAL#22

A personal record where students evaluate their learning experiences and outcomes.

RUBRICS#23

Assessment tools that outline criteria for evaluating student work.

CREATIVITY#24

The ability to generate innovative ideas and solutions during the design process.

ENGAGEMENT#25

The level of interest and involvement students have in their learning activities.