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LEGO ROBOTICS#1
The use of LEGO kits to build and program robots, integrating engineering and computer science principles.
CODING#2
The process of writing instructions for computers using programming languages like Scratch or Python.
PROBLEM-SOLVING#3
A systematic approach to finding solutions to complex challenges, crucial in robotics.
STEM EDUCATION#4
An interdisciplinary approach to learning in Science, Technology, Engineering, and Mathematics.
AUTOMATION#5
The use of technology to perform tasks with minimal human intervention, often implemented in robotics.
SENSORS#6
Devices that detect changes in the environment, providing input for robotics programming.
ACTUATORS#7
Components that convert electrical signals into physical motion in a robot.
DEBUGGING#8
The process of identifying and fixing errors in code to ensure proper functionality.
PROTOTYPING#9
Creating a preliminary model of a robot to test design concepts and functionalities.
ITERATIVE DESIGN#10
A repetitive process of prototyping, testing, and refining to improve a robot's design.
FLOWCHARTING#11
A visual representation of a sequence of steps in a process, used for planning coding tasks.
TESTING PLAN#12
A structured approach to evaluate a robot's performance under various conditions.
COLLABORATION#13
Working together with peers to achieve shared goals, essential in group projects.
FUNCTIONALITY#14
The range of operations that a robot can perform, determined by its design and programming.
SIMULATED TESTING#15
Using virtual environments to test a robot's code before real-world application.
PERFORMANCE ANALYSIS#16
Assessing a robot's efficiency and effectiveness based on testing results.
INTEGRATION#17
Combining hardware and software components to create a fully functional robot.
PROGRAMMING LANGUAGES#18
Formal languages used to write code, such as Scratch and Python.
CAPSTONE PROJECT#19
A final project that showcases the skills and knowledge acquired throughout the course.
MAZE NAVIGATION#20
A common robotics challenge where a robot must find its way through a maze.
DOCUMENTATION#21
The process of recording the design and coding process for future reference.
REFLECTIVE JOURNAL#22
A personal record where students evaluate their learning experiences and outcomes.
RUBRICS#23
Assessment tools that outline criteria for evaluating student work.
CREATIVITY#24
The ability to generate innovative ideas and solutions during the design process.
ENGAGEMENT#25
The level of interest and involvement students have in their learning activities.