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AUGMENTED REALITY (AR)#1

A technology that overlays digital information onto the real world, enhancing user experiences through interactive elements.

3D MODELING#2

The process of creating a three-dimensional representation of a physical object using specialized software.

USER EXPERIENCE (UX)#3

The overall experience a user has when interacting with a product, focusing on ease of use and satisfaction.

INTERACTIVE EXPERIENCE#4

An engaging activity that allows users to interact with digital content, enhancing their involvement and enjoyment.

SPARK AR#5

A platform for creating augmented reality effects for social media, enabling users to design interactive AR filters.

UNITY#6

A powerful game development platform used for creating 2D and 3D interactive experiences, including AR applications.

USER JOURNEY MAP#7

A visual representation of the steps a user takes when interacting with a product, helping identify pain points and opportunities.

WIREFRAMING#8

The process of creating a basic visual guide to a user interface, outlining the layout and functionality without detailed design.

TEAM COLLABORATION#9

Working together as a group to achieve a common goal, leveraging individual skills and perspectives.

ITERATIVE DESIGN#10

A repetitive process of prototyping, testing, and refining a product based on user feedback to enhance functionality.

TEXTURES AND MATERIALS#11

Visual elements applied to 3D models to give them a realistic appearance, simulating surfaces like wood or metal.

AR FILTERS#12

Digital overlays created for AR applications that modify the appearance of the real world, often used in social media.

APPLICATION PROGRAMMING INTERFACE (API)#13

A set of rules and tools for building software applications, allowing different programs to communicate with each other.

PROTOTYPING#14

The process of creating a preliminary model of a product to test concepts and gather feedback before final production.

FEEDBACK LOOP#15

A continuous cycle of gathering user input, analyzing it, and making improvements to enhance the overall experience.

DESIGN PRINCIPLES#16

Fundamental guidelines that inform the creation of effective and user-friendly designs, including balance and contrast.

COLLABORATIVE PROJECT#17

A group-based initiative where team members contribute their skills to create a unified outcome or product.

DIGITAL ASSETS#18

Files used in digital applications, including images, sounds, and 3D models, essential for creating AR experiences.

APPLICATIONS OF AR#19

Various uses of augmented reality across industries, including gaming, education, and marketing.

FINAL PRESENTATION#20

The culminating showcase of a project where students demonstrate their work and articulate their learning journey.

MARKETING CAMPAIGNS#21

Strategic efforts to promote products or services, often utilizing AR to create engaging consumer experiences.

DESIGN SOFTWARE#22

Applications used for creating designs, including graphic design, 3D modeling, and AR development tools.

REAL-WORLD APPLICATIONS#23

Practical uses of concepts learned in the course, demonstrating how AR can solve problems or enhance experiences.

CREATIVE PROBLEM-SOLVING#24

The ability to find innovative solutions to challenges by thinking outside conventional boundaries.

BASIC COMPUTER SKILLS#25

Fundamental abilities required to operate computers effectively, including using software and navigating interfaces.