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AUGMENTED REALITY (AR)#1
A technology that overlays digital information onto the real world, enhancing user experiences through interactive elements.
3D MODELING#2
The process of creating a three-dimensional representation of a physical object using specialized software.
USER EXPERIENCE (UX)#3
The overall experience a user has when interacting with a product, focusing on ease of use and satisfaction.
INTERACTIVE EXPERIENCE#4
An engaging activity that allows users to interact with digital content, enhancing their involvement and enjoyment.
SPARK AR#5
A platform for creating augmented reality effects for social media, enabling users to design interactive AR filters.
UNITY#6
A powerful game development platform used for creating 2D and 3D interactive experiences, including AR applications.
USER JOURNEY MAP#7
A visual representation of the steps a user takes when interacting with a product, helping identify pain points and opportunities.
WIREFRAMING#8
The process of creating a basic visual guide to a user interface, outlining the layout and functionality without detailed design.
TEAM COLLABORATION#9
Working together as a group to achieve a common goal, leveraging individual skills and perspectives.
ITERATIVE DESIGN#10
A repetitive process of prototyping, testing, and refining a product based on user feedback to enhance functionality.
TEXTURES AND MATERIALS#11
Visual elements applied to 3D models to give them a realistic appearance, simulating surfaces like wood or metal.
AR FILTERS#12
Digital overlays created for AR applications that modify the appearance of the real world, often used in social media.
APPLICATION PROGRAMMING INTERFACE (API)#13
A set of rules and tools for building software applications, allowing different programs to communicate with each other.
PROTOTYPING#14
The process of creating a preliminary model of a product to test concepts and gather feedback before final production.
FEEDBACK LOOP#15
A continuous cycle of gathering user input, analyzing it, and making improvements to enhance the overall experience.
DESIGN PRINCIPLES#16
Fundamental guidelines that inform the creation of effective and user-friendly designs, including balance and contrast.
COLLABORATIVE PROJECT#17
A group-based initiative where team members contribute their skills to create a unified outcome or product.
DIGITAL ASSETS#18
Files used in digital applications, including images, sounds, and 3D models, essential for creating AR experiences.
APPLICATIONS OF AR#19
Various uses of augmented reality across industries, including gaming, education, and marketing.
FINAL PRESENTATION#20
The culminating showcase of a project where students demonstrate their work and articulate their learning journey.
MARKETING CAMPAIGNS#21
Strategic efforts to promote products or services, often utilizing AR to create engaging consumer experiences.
DESIGN SOFTWARE#22
Applications used for creating designs, including graphic design, 3D modeling, and AR development tools.
REAL-WORLD APPLICATIONS#23
Practical uses of concepts learned in the course, demonstrating how AR can solve problems or enhance experiences.
CREATIVE PROBLEM-SOLVING#24
The ability to find innovative solutions to challenges by thinking outside conventional boundaries.
BASIC COMPUTER SKILLS#25
Fundamental abilities required to operate computers effectively, including using software and navigating interfaces.