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VIRTUAL REALITY (VR)#1
An immersive technology that simulates a user’s physical presence in a virtual environment, enhancing interactivity.
INTERACTIVE ANIMATION#2
Animation that allows users to engage and influence the storyline or environment through their actions.
USER EXPERIENCE (UX)#3
The overall experience a user has when interacting with a product, focusing on ease of use and satisfaction.
VR TECHNIQUES#4
Advanced methods and practices specifically designed for creating effective and engaging VR experiences.
IMMERSIVE EXPERIENCES#5
Engaging environments that fully involve users, often through sensory stimulation, enhancing emotional connection.
ANIMATION PRINCIPLES#6
Fundamental rules guiding the creation of animations, such as timing, spacing, and exaggeration.
3D MODELING#7
The process of creating a three-dimensional representation of an object using specialized software.
STORYBOARDING#8
A visual representation of a narrative, outlining scenes and key actions to guide the animation process.
USER INTERACTION#9
The ways in which users engage with a virtual environment or application, crucial for effective UX design.
ANIMATED ASSETS#10
Visual elements, including characters and environments, that are animated for use in VR experiences.
USER JOURNEY MAP#11
A visual representation of a user's interactions with a product, highlighting their experiences and emotions.
USABILITY TESTING#12
A method for evaluating a product by testing it with real users to gather feedback on its functionality.
VR DEVELOPMENT PLATFORMS#13
Software environments used to create, integrate, and deploy VR experiences and applications.
ITERATION#14
The process of refining a product through repeated cycles of testing and feedback to improve user experience.
ANIMATION TOOLS#15
Software and technologies used to create and manipulate animations within VR environments.
EMOTIONAL JOURNEY#16
The emotional responses users experience while interacting with a narrative, crucial for immersive storytelling.
TECHNICAL LIMITATIONS#17
Constraints imposed by hardware or software that affect the design and functionality of VR experiences.
PEER FEEDBACK#18
Input and critiques from fellow students or professionals aimed at improving a project or concept.
NARRATIVE STRUCTURE#19
The framework that outlines the sequence of events in a story, guiding the flow of the VR experience.
INTERACTIVE STORYTELLING#20
A storytelling approach that allows users to influence the narrative through their choices and interactions.
PROTOTYPING#21
Creating preliminary models of a product to test concepts and functionalities before final production.
FINAL PRESENTATION#22
The culmination of a project where students showcase their work, reflecting on their learning and creative process.
COLLABORATIVE DESIGN#23
Working together with others to create and refine designs, often leading to innovative solutions.
ANIMATION ITERATION#24
Refining animated sequences based on feedback and testing to achieve smoother and more engaging results.