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VIRTUAL REALITY (VR)#1

An immersive technology that simulates a user’s physical presence in a virtual environment, enhancing interactivity.

INTERACTIVE ANIMATION#2

Animation that allows users to engage and influence the storyline or environment through their actions.

USER EXPERIENCE (UX)#3

The overall experience a user has when interacting with a product, focusing on ease of use and satisfaction.

VR TECHNIQUES#4

Advanced methods and practices specifically designed for creating effective and engaging VR experiences.

IMMERSIVE EXPERIENCES#5

Engaging environments that fully involve users, often through sensory stimulation, enhancing emotional connection.

ANIMATION PRINCIPLES#6

Fundamental rules guiding the creation of animations, such as timing, spacing, and exaggeration.

3D MODELING#7

The process of creating a three-dimensional representation of an object using specialized software.

STORYBOARDING#8

A visual representation of a narrative, outlining scenes and key actions to guide the animation process.

USER INTERACTION#9

The ways in which users engage with a virtual environment or application, crucial for effective UX design.

ANIMATED ASSETS#10

Visual elements, including characters and environments, that are animated for use in VR experiences.

USER JOURNEY MAP#11

A visual representation of a user's interactions with a product, highlighting their experiences and emotions.

USABILITY TESTING#12

A method for evaluating a product by testing it with real users to gather feedback on its functionality.

VR DEVELOPMENT PLATFORMS#13

Software environments used to create, integrate, and deploy VR experiences and applications.

ITERATION#14

The process of refining a product through repeated cycles of testing and feedback to improve user experience.

ANIMATION TOOLS#15

Software and technologies used to create and manipulate animations within VR environments.

EMOTIONAL JOURNEY#16

The emotional responses users experience while interacting with a narrative, crucial for immersive storytelling.

TECHNICAL LIMITATIONS#17

Constraints imposed by hardware or software that affect the design and functionality of VR experiences.

PEER FEEDBACK#18

Input and critiques from fellow students or professionals aimed at improving a project or concept.

NARRATIVE STRUCTURE#19

The framework that outlines the sequence of events in a story, guiding the flow of the VR experience.

INTERACTIVE STORYTELLING#20

A storytelling approach that allows users to influence the narrative through their choices and interactions.

PROTOTYPING#21

Creating preliminary models of a product to test concepts and functionalities before final production.

FINAL PRESENTATION#22

The culmination of a project where students showcase their work, reflecting on their learning and creative process.

COLLABORATIVE DESIGN#23

Working together with others to create and refine designs, often leading to innovative solutions.

ANIMATION ITERATION#24

Refining animated sequences based on feedback and testing to achieve smoother and more engaging results.