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USABILITY#1

The ease with which users can navigate and interact with a web application, ensuring a seamless experience.

ACCESSIBILITY#2

Designing web applications that are usable by people with diverse abilities, adhering to standards like WCAG.

HIGH-FIDELITY PROTOTYPE#3

A detailed and interactive model of a web application, closely resembling the final product for testing.

USABILITY TESTING#4

A method for evaluating a product by testing it with real users to identify usability issues.

USER INTERFACE (UI)#5

The point of interaction between users and a digital product, encompassing all visual elements.

USER EXPERIENCE (UX)#6

The overall experience a user has while interacting with a product, influenced by usability and design.

WCAG#7

Web Content Accessibility Guidelines, a set of standards ensuring web content is accessible to all users.

ITERATIVE DESIGN#8

A cyclical design process that incorporates feedback and testing to refine a product continuously.

PROTOTYPING TOOLS#9

Software used to create prototypes, such as Adobe XD and InVision, facilitating design visualization.

USER RESEARCH#10

The process of understanding user needs and behaviors to inform design decisions.

FEEDBACK LOOPS#11

The process of gathering user feedback and integrating it into design iterations for improvement.

CASE STUDIES#12

In-depth analyses of successful applications that highlight best practices in design and usability.

DESIGN DOCUMENTATION#13

Comprehensive records of design processes, decisions, and iterations for reference and communication.

PEER REVIEW#14

A collaborative process where designers evaluate each other's work for constructive feedback.

DESIGN PRINCIPLES#15

Fundamental guidelines that inform effective user interface design, such as consistency and simplicity.

TASK ANALYSIS#16

The process of breaking down user tasks to improve usability and inform design decisions.

ACCESSIBILITY STANDARDS#17

Regulations and guidelines that ensure digital content is accessible to all users, including those with disabilities.

USER PERSONAS#18

Fictional representations of target users, used to guide design decisions based on user needs.

DESIGN THINKING#19

A user-centered approach to problem-solving that emphasizes empathy, ideation, and prototyping.

ANALYTICS#20

The collection and analysis of user data to inform design improvements and measure success.

COLLABORATION TOOLS#21

Software that facilitates communication and teamwork among design stakeholders, enhancing project outcomes.

SUSTAINABLE DESIGN#22

Design practices that consider environmental impact and promote sustainability in digital products.

INCLUSIVE DESIGN#23

An approach that aims to create products usable by the widest range of people, regardless of ability.

FINAL PRESENTATION#24

A comprehensive showcase of the design process and outcomes, often including prototypes and testing results.

EMERGING TECHNOLOGIES#25

New and innovative technologies that are shaping the future of user interface design.

FUTURE-PROOFING#26

Preparing design skills and practices to remain relevant in the face of evolving industry trends.