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USABILITY#1
The ease with which users can navigate and interact with a web application, ensuring a seamless experience.
ACCESSIBILITY#2
Designing web applications that are usable by people with diverse abilities, adhering to standards like WCAG.
HIGH-FIDELITY PROTOTYPE#3
A detailed and interactive model of a web application, closely resembling the final product for testing.
USABILITY TESTING#4
A method for evaluating a product by testing it with real users to identify usability issues.
USER INTERFACE (UI)#5
The point of interaction between users and a digital product, encompassing all visual elements.
USER EXPERIENCE (UX)#6
The overall experience a user has while interacting with a product, influenced by usability and design.
WCAG#7
Web Content Accessibility Guidelines, a set of standards ensuring web content is accessible to all users.
ITERATIVE DESIGN#8
A cyclical design process that incorporates feedback and testing to refine a product continuously.
PROTOTYPING TOOLS#9
Software used to create prototypes, such as Adobe XD and InVision, facilitating design visualization.
USER RESEARCH#10
The process of understanding user needs and behaviors to inform design decisions.
FEEDBACK LOOPS#11
The process of gathering user feedback and integrating it into design iterations for improvement.
CASE STUDIES#12
In-depth analyses of successful applications that highlight best practices in design and usability.
DESIGN DOCUMENTATION#13
Comprehensive records of design processes, decisions, and iterations for reference and communication.
PEER REVIEW#14
A collaborative process where designers evaluate each other's work for constructive feedback.
DESIGN PRINCIPLES#15
Fundamental guidelines that inform effective user interface design, such as consistency and simplicity.
TASK ANALYSIS#16
The process of breaking down user tasks to improve usability and inform design decisions.
ACCESSIBILITY STANDARDS#17
Regulations and guidelines that ensure digital content is accessible to all users, including those with disabilities.
USER PERSONAS#18
Fictional representations of target users, used to guide design decisions based on user needs.
DESIGN THINKING#19
A user-centered approach to problem-solving that emphasizes empathy, ideation, and prototyping.
ANALYTICS#20
The collection and analysis of user data to inform design improvements and measure success.
COLLABORATION TOOLS#21
Software that facilitates communication and teamwork among design stakeholders, enhancing project outcomes.
SUSTAINABLE DESIGN#22
Design practices that consider environmental impact and promote sustainability in digital products.
INCLUSIVE DESIGN#23
An approach that aims to create products usable by the widest range of people, regardless of ability.
FINAL PRESENTATION#24
A comprehensive showcase of the design process and outcomes, often including prototypes and testing results.
EMERGING TECHNOLOGIES#25
New and innovative technologies that are shaping the future of user interface design.
FUTURE-PROOFING#26
Preparing design skills and practices to remain relevant in the face of evolving industry trends.