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FLUTTER#1
A UI toolkit for building natively compiled applications for mobile, web, and desktop from a single codebase.
AUGMENTED REALITY (AR)#2
An interactive experience that overlays digital information onto the real world, enhancing user engagement.
STEM EDUCATION#3
An educational approach focusing on Science, Technology, Engineering, and Mathematics, promoting critical thinking.
USER ENGAGEMENT#4
The interaction between users and an app, measured through various metrics to assess effectiveness and satisfaction.
INTERACTIVE LEARNING#5
An educational method that actively involves students in the learning process, enhancing retention and understanding.
CROSS-PLATFORM DEVELOPMENT#6
Creating applications that can run on multiple operating systems from a single codebase, maximizing reach.
USER-CENTERED DESIGN#7
A design philosophy that prioritizes the needs and preferences of users throughout the development process.
PROTOTYPING#8
Creating preliminary models of an application to visualize and test concepts before full development.
USABILITY TESTING#9
A method to evaluate an app's user interface by observing real users as they attempt to complete tasks.
ANALYTICS SDK#10
Software Development Kit that provides tools to collect and analyze user data to improve app performance.
KEY PERFORMANCE INDICATORS (KPIs)#11
Metrics used to evaluate the success of an app in achieving its intended goals.
WIREFRAMING#12
A visual representation of an app's layout, used to plan the structure and functionality before coding.
USER PERSONAS#13
Fictional characters created based on user research to represent different user types and their needs.
FEEDBACK GATHERING#14
The process of collecting user opinions and experiences to inform future app improvements.
ENGAGEMENT TRENDS#15
Patterns in user behavior that indicate how effectively an app retains and interacts with its audience.
DATA VISUALIZATION#16
The graphical representation of information and data to make insights more accessible and understandable.
INTERACTIVE SIMULATIONS#17
Digital models that mimic real-world processes, allowing users to experiment and learn in a controlled environment.
QUIZZES#18
Assessment tools designed to evaluate knowledge retention and understanding of concepts taught in the app.
MARKETING STRATEGIES#19
Plans and tactics used to promote an app, aiming to increase visibility and user acquisition.
QUALITY ASSURANCE#20
The process of ensuring that an app meets specified requirements and is free of defects before launch.
LAUNCH PLAN#21
A strategic outline detailing activities and timelines for successfully releasing an app to users.
ITERATIVE DESIGN#22
A repetitive design process that incorporates user feedback to refine and improve an app continuously.
MOBILE ANALYTICS#23
The measurement and analysis of user behavior within mobile applications to enhance user experience.
APP ARCHITECTURE#24
The structural design of an app, defining its components and how they interact with each other.
TECH STACK#25
A combination of technologies used to build an application, including programming languages and frameworks.
USER RESEARCH#26
The process of studying users to understand their needs, preferences, and behaviors to inform design.