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FLUTTER#1

A UI toolkit for building natively compiled applications for mobile, web, and desktop from a single codebase.

AUGMENTED REALITY (AR)#2

An interactive experience that overlays digital information onto the real world, enhancing user engagement.

STEM EDUCATION#3

An educational approach focusing on Science, Technology, Engineering, and Mathematics, promoting critical thinking.

USER ENGAGEMENT#4

The interaction between users and an app, measured through various metrics to assess effectiveness and satisfaction.

INTERACTIVE LEARNING#5

An educational method that actively involves students in the learning process, enhancing retention and understanding.

CROSS-PLATFORM DEVELOPMENT#6

Creating applications that can run on multiple operating systems from a single codebase, maximizing reach.

USER-CENTERED DESIGN#7

A design philosophy that prioritizes the needs and preferences of users throughout the development process.

PROTOTYPING#8

Creating preliminary models of an application to visualize and test concepts before full development.

USABILITY TESTING#9

A method to evaluate an app's user interface by observing real users as they attempt to complete tasks.

ANALYTICS SDK#10

Software Development Kit that provides tools to collect and analyze user data to improve app performance.

KEY PERFORMANCE INDICATORS (KPIs)#11

Metrics used to evaluate the success of an app in achieving its intended goals.

WIREFRAMING#12

A visual representation of an app's layout, used to plan the structure and functionality before coding.

USER PERSONAS#13

Fictional characters created based on user research to represent different user types and their needs.

FEEDBACK GATHERING#14

The process of collecting user opinions and experiences to inform future app improvements.

DATA VISUALIZATION#16

The graphical representation of information and data to make insights more accessible and understandable.

INTERACTIVE SIMULATIONS#17

Digital models that mimic real-world processes, allowing users to experiment and learn in a controlled environment.

QUIZZES#18

Assessment tools designed to evaluate knowledge retention and understanding of concepts taught in the app.

MARKETING STRATEGIES#19

Plans and tactics used to promote an app, aiming to increase visibility and user acquisition.

QUALITY ASSURANCE#20

The process of ensuring that an app meets specified requirements and is free of defects before launch.

LAUNCH PLAN#21

A strategic outline detailing activities and timelines for successfully releasing an app to users.

ITERATIVE DESIGN#22

A repetitive design process that incorporates user feedback to refine and improve an app continuously.

MOBILE ANALYTICS#23

The measurement and analysis of user behavior within mobile applications to enhance user experience.

APP ARCHITECTURE#24

The structural design of an app, defining its components and how they interact with each other.

TECH STACK#25

A combination of technologies used to build an application, including programming languages and frameworks.

USER RESEARCH#26

The process of studying users to understand their needs, preferences, and behaviors to inform design.