The Art of Game Design: A Book of Lenses
by Jesse SchellThis foundational text offers diverse perspectives on game design, enhancing your understanding of player experience and thematic integration.
Rules of Play: Game Design Fundamentals
by Katie Salen and Eric ZimmermanAn essential guide that explores the theory and practice of game design, providing frameworks to innovate and critique LARP systems effectively.
The Game Maker's Toolkit
by Mark BrownA compelling exploration of game design principles, focusing on player agency and engagement, crucial for creating immersive LARP experiences.
The Art of Immersion: How the Digital Generation Is Changing Fantasy, Reality, and the Way We Play
by Frank RoseThis book examines the intersection of narrative and interactivity, guiding you to create richer, more engaging LARP narratives.
The Hero with a Thousand Faces
by Joseph CampbellA classic text on storytelling and myth, essential for understanding character development and thematic depth in LARP design.
The Writer's Journey: Mythic Structure for Writers
by Christopher VoglerThis guide to story structure offers insights into character arcs and narrative flow, enhancing your thematic design capabilities.
Critical Play: Radical Game Design
by Mary FlanaganAn exploration of how games can foster social change, providing ethical frameworks that align with responsible LARP design.
Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
by Ian BogostThis book delves into the philosophy of play, encouraging you to rethink player engagement and thematic boundaries in LARP.