Learning in Virtual Worlds
by G. M. K. (Gerry) McGoughThis book explores the potential of virtual worlds for education, providing practical insights into immersive learning environments.
Augmented Reality in Education: A New Approach to Learning
by J. M. (Jorge) M. R. (Rafael) L. (López)Discover how augmented reality can transform educational experiences, with case studies and practical applications.
The Immersive Learning Revolution: How Virtual Reality is Changing Education
by D. (Diana) A. (Alvarez)An insightful exploration of how immersive technologies are reshaping educational paradigms and learner engagement.
Designing Games for Learning: A Practical Guide
by K. (Katherine) M. (Miller)This guide offers practical strategies for designing educational games that leverage VR/AR technologies effectively.
Educational Technology: A Definition for the Future
by A. (Andrew) T. (Tucker)A comprehensive overview of educational technology, emphasizing the role of VR/AR in modern learning environments.
The Art of Game Design: A Book of Lenses
by J. (Jesse) SchellSchell's classic provides valuable design principles applicable to creating engaging educational experiences in VR/AR.
Virtual Reality and Augmented Reality in Education
by C. (Catherine) C. (Carter)This book discusses the integration of VR/AR in educational settings, offering practical insights and future trends.
Understanding Virtual Reality: Interface, Application, and Design
by B. (Brian) H. (Harris)A foundational text that covers the principles of VR design and its applications in education and training.